After some time I could finally complete this game, so here is some (lots of) criticism:
This is very well done, the sprites, the bosses, but the level design is very linear and confusing, places were you dont know were to go, places with unnecessary: "if you do it wrong go back and repeat" moments, which slow down the flow of the level and makes it insufferable, this could be solved simply by adding alternate paths making the game much less linear, and make those platforming sections competely optional for experienced players (the level design all classic sonic games have), if we also sum the weird slug-ish controls of the simple sonic worlds engine that make the game feel slower than most sonic games (or maybe is because of the level design that I find this game so slow), there is a complete lack of life monitors that make the game unnecessarily hard, so most lives i got were because I got 100 rings, and obviusly the flaw most people i know talk about, the special stages, those feel just like the pc sonic 3D blast stages but with the ring appear distance from sonic 2 (genesis) which makes these special stages a complete headache all these flaws makes this game a pain in the ass to complete. But even with all these flaws I think this game can be still enjoyable, some stages were very fun, as i have said all the bosses are challenging and very enjoyable, the spritework and the visuals just feel like an original sonic game, but its flaws make the experience feel frustrating and much less enjoyable than it should be.
That is pretty much my criticism, english is not my first language so there are some minor mistakes on this redaction. I hope you find this useful and not as an attack to your work.
Thank you for your compliments and criticism. This game is made to be replayed more than once, to learn new paths and secrets, use the different characters and find the extra lives hidden around (and there are many, trust me!)
For once I am surprised to read that the game feels linear! Levels have multiple paths, which may be harder or impossible to access for Sonic, but there is always more than one path to clear an act.
I'm also really glad to read you enjoyed the boss battles!
Overall I love this, but the special stages are honestly pretty bad. They're just Sonic 2 special stages, but rewarding pattern memorization rather than skillful gameplay. A huge amount of the rings that appear are already impossible or near impossible to get by the time they're visible due to their placement in turns.
You don't need to memorize the tracks, just to become quick in identifying the patterns (alternate left and right, all nearby, spirals, dna...). Once you do they become very easy.
It is expected to lose the first block of rings of each pattern. They are the lead for the others that follow and there is always 3x the required ring amount on stage.
Jump left and right instead of running from one side to the other, and don't stop at the bottom for too long or you may get hit by a bomb.
By the time you unlock Wechnia, you should be able to clear them easily. Don't give up!
I know and I really am impressed by your creativity with using the Advance sprites Sonic Rush and ones from the genesis also your take in Eggman makes the whole “ Sonic 3D blast being the last major Sonic game before adventure “ more depth considering it’s a mix of Classic and modern.
Thanks! I really felt like the original plot could be extended with extras and easter eggs to better feel like part of the timelike that leads to Adventure. 3D on its own feels like an isolated game, and that kind of hurts it.
The special stages needs to be tweaked, the speed at which things comes at me throws me off every time, and the physics feels very wrong there. Outside the special stage, the physics feels nice and responsive.
For the Special Stage, I think it might be a good idea to look at Sonic Rush's or do something entirely new, like a more plain area where you move left, right and jump to dodge obstacles. Oh, and add a ring requirement to the screen (like showing X/30, X/60).
Keep up the real nice job! Glad someone like you is remaking 3D Blast in an actually fun environment.
i need to ask this, was Mega Drive accuracy the main goal when making this game? if so, i mean, not to down put ya' but this game doesn't seem very accurate when it comes to Mega Drive Limitations. GOOD GAME REGARDLESS
I aimed at a reasonable approximation, not a 1:1 behavior.
I wanted it to feel enough mega drive like and I think that I accomplished it even if I ignored some limits, added transparencies and have the characters accelerate a little more, for example.
ok thats fair. i will tell ya this though, when there is a lake in the background, if the lake is closer to the bottom of the screen, then it scrolls faster than the top.
the game is very good.but I have a complaint when I installed the saturn dlc and when I did it wrong the game was literally unplayable on this pc but the thing is that no matter how much I downloaded it again.that version did not work either try to download it from sonic fangames HQ and gamejolt but it is guided without working literally it is like the game is unplayable at least on this pc.I would really appreciate if someone could help me fix this error.
No. It's an unfortunate known issue with fusion games (you can google it). They work with compressed data in the exe: antiviruses see this de-compression re-compression of data like a strange behaviour and flags them as Evo Gen type of virus as part of their heuristic process.
Latest patches of fusion improved this false positive situation a lot, but it's still a problem.
Please set up an exception in the antivirus or windows if they block or delete the game's executable file.
i've thinkin about this music mod that's make my best music mod ever created.
i've found that these soundtracks can simple loop if you cut the silence at the beggining and the part that's goes loop again for just to fade out the music, i've uses it to make the most silenced loop as possible (not many videogames music can be so nice loop by just removing the last seconds of that music that's were restarts to make the less adbrubted the music loops)
The problem with mp3 files and ogg files is the padding that is added at the start of each file, which makes it harder to find the perfect looping point as depending on the program it varies the silence delay at the start of a song.
That's the main reason behind the Loop Tuner patch I made for the game. The only real way to get a perfect loop is to go in-game and test the looping points in-engine, or have them cut like you mentioned.
Hello, there is no plan to do that. The special stages just require a bit of practice, and you'll clear them with much more than the required amount of rings.
Jump. Jump from left to right to land quicly on the opposite side
Learn to identify the patterns: there are patterns that repeat in sequence (left-right-left, line-nearbyline-nearby-line, left right left with bombs in the center, spirals and "DNA")
Tap the direction when you move, don't hold it too long
If you lightly tap, the character will stay in line and run on the sides.
There are more than 3x the required rings. if the stage wants you to get 150 rings, there are at least 500 scattered around.
You don't need to get the emeralds on the first playthrough. Once you clear the game you can replay Green Grove over and over until you get them,
Also, two emeralds are handed for free, that leaves you with only 5 emeralds per game.
sorry but the game it doesnt run when I open it, later the .exe disappears and I need to extract again the game, but Nothing happens I cant open it, please help me
hello sotaknuck i have a problem with the panic puppet soundtrack with the custom soundtrack durin the initial cutscene of the story, it's usually an bug with the custom soundtrack, it loads correctly in game but in cutscene it breaks
I have a really bug here. In Green Grove Zone, when you climb with Knuckles and Bluckles to the side, you get damaged with the skewers without even touching above them.
Thank you and thanks for your support about my soundtrack! I appreciate it!
Hi, did game have debug mode or some cheat table available?, i try use cheats but can not find ring adress or anything that makes the game easy, i search for my ring amount several times and the number is not there, if there are not debug mode can you tell me the ring adress?
Hello, I haven't played the game yet, but I saw that at one point there is a boss fight with silver mecha and metal sonic(s), but not all of them activate, is it possible to fight all of em in one fight?
hola sotaknuck, quiero instalar la actualización 1.26 (claro que ya tengo el sonic 3d instalado en 2d es decir, ya no tengo que instalarlo) pero no me deja instalar la actualización en ningún lado, la opción de instalar la actualización simplemente aparece. al final de la pagina descarga sonic 3d en 2d que tengo que hacer?
Hello, the game uses the direct X libraries for some of its effects and relies on some windows only extensions to work, so I cannot convert it to Mac easily.
I've heard people had limited success in using wine, but the game crashes when the input is set. I don't know if it is possible to emulate vcrun6 on mac, as it seems it is the critical component needed to have it start on Mac.
Dude looking at this game, This is something SEGA should have done years ago probably should have been the original game and just called Sonic Blast but we both know how that turned out. The levels were so unique back then and seeing them fleshed out in the 2d format is really cool! and the Chaos mural at the end Rusty Ruin act 2 goes amazingly well with 3&K mural seeing as 3d blast was the last Major game in the classic era, Robotnik looking as good as ever starting to switch to his modern Design. They creativity in this is FANTASTIC you should make more of this in the future!
I edited them from the Sonic Screensaver sprites and some comics (Amy and Shadow), so they aren't exactly anywhere to be found (unless someone ripped them)!
Well God... i've was trying to take a screenshot of the Puppet Panic Act 1 Phase 2 Boss where your edited version of the Drill Mobile from Sonic 3 appears to rip it and put it on an Photoshop project i am doing, Gay Bandicam doesn't even let me to do so, i've tried 1 million times to take an screenshot with the hotkey, and it does, but when i've want to see the image of the screenshot, i've can't, it just says that "It looks like the format of the file isn't compatible" and i've tried to change the file format to .PNG but it's just a freakin' black square in like 10 pixels. what hapenned? if Bandicam was able to take screenshots from the game perfecly without any problem. well continuing with my Box Art thing anyway...
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After some time I could finally complete this game, so here is some (lots of) criticism:
This is very well done, the sprites, the bosses, but the level design is very linear and confusing, places were you dont know were to go, places with unnecessary: "if you do it wrong go back and repeat" moments, which slow down the flow of the level and makes it insufferable, this could be solved simply by adding alternate paths making the game much less linear, and make those platforming sections competely optional for experienced players (the level design all classic sonic games have), if we also sum the weird slug-ish controls of the simple sonic worlds engine that make the game feel slower than most sonic games (or maybe is because of the level design that I find this game so slow), there is a complete lack of life monitors that make the game unnecessarily hard, so most lives i got were because I got 100 rings, and obviusly the flaw most people i know talk about, the special stages, those feel just like the pc sonic 3D blast stages but with the ring appear distance from sonic 2 (genesis) which makes these special stages a complete headache all these flaws makes this game a pain in the ass to complete. But even with all these flaws I think this game can be still enjoyable, some stages were very fun, as i have said all the bosses are challenging and very enjoyable, the spritework and the visuals just feel like an original sonic game, but its flaws make the experience feel frustrating and much less enjoyable than it should be.
That is pretty much my criticism, english is not my first language so there are some minor mistakes on this redaction. I hope you find this useful and not as an attack to your work.
Thank you for your compliments and criticism. This game is made to be replayed more than once, to learn new paths and secrets, use the different characters and find the extra lives hidden around (and there are many, trust me!)
For once I am surprised to read that the game feels linear! Levels have multiple paths, which may be harder or impossible to access for Sonic, but there is always more than one path to clear an act.
I'm also really glad to read you enjoyed the boss battles!
When Will there be an Android Port of Sonic 3d in 2d?
Overall I love this, but the special stages are honestly pretty bad. They're just Sonic 2 special stages, but rewarding pattern memorization rather than skillful gameplay. A huge amount of the rings that appear are already impossible or near impossible to get by the time they're visible due to their placement in turns.
Thank you for playing!
You don't need to memorize the tracks, just to become quick in identifying the patterns (alternate left and right, all nearby, spirals, dna...).
Once you do they become very easy.
It is expected to lose the first block of rings of each pattern. They are the lead for the others that follow and there is always 3x the required ring amount on stage.
Jump left and right instead of running from one side to the other, and don't stop at the bottom for too long or you may get hit by a bomb.
By the time you unlock Wechnia, you should be able to clear them easily. Don't give up!
how you did the background for Green Grove act 2 looks exactly like this but with more cliffs
Hello, the mountains I used are those from Palmtree Panic in Sonic CD
I know and I really am impressed by your creativity with using the Advance sprites Sonic Rush and ones from the genesis also your take in Eggman makes the whole “ Sonic 3D blast being the last major Sonic game before adventure “ more depth considering it’s a mix of Classic and modern.
Thanks! I really felt like the original plot could be extended with extras and easter eggs to better feel like part of the timelike that leads to Adventure. 3D on its own feels like an isolated game, and that kind of hurts it.
The special stages needs to be tweaked, the speed at which things comes at me throws me off every time, and the physics feels very wrong there. Outside the special stage, the physics feels nice and responsive.
For the Special Stage, I think it might be a good idea to look at Sonic Rush's or do something entirely new, like a more plain area where you move left, right and jump to dodge obstacles. Oh, and add a ring requirement to the screen (like showing X/30, X/60).
Keep up the real nice job! Glad someone like you is remaking 3D Blast in an actually fun environment.
i need to ask this, was Mega Drive accuracy the main goal when making this game? if so, i mean, not to down put ya' but this game doesn't seem very accurate when it comes to Mega Drive Limitations. GOOD GAME REGARDLESS
I aimed at a reasonable approximation, not a 1:1 behavior.
I wanted it to feel enough mega drive like and I think that I accomplished it even if I ignored some limits, added transparencies and have the characters accelerate a little more, for example.
ok thats fair. i will tell ya this though, when there is a lake in the background, if the lake is closer to the bottom of the screen, then it scrolls faster than the top.
i found a funny bug
how do i get past
Just go left, there is a sign that tells you which way to go...
That one is a path for Knuckles. To pass with Sonic you need either a fire shield, or to be Super.
ok
I have a Idea for a new name for the game:
Sonic 2d Blast (If you're ok w/ renaming it AND Sonic 2d Blast isn't used)
the game is very good. but I have a complaint when I installed the saturn dlc and when I did it wrong the game was literally unplayable on this pc but the thing is that no matter how much I downloaded it again. that version did not work either try to download it from sonic fangames HQ and gamejolt but it is guided without working literally it is like the game is unplayable at least on this pc. I would really appreciate if someone could help me fix this error.
can you make for macos please?
How can I play with shadow?
Clear the game with a good ending twice.
would like to see someone port this to Android
Hi everyone! I made the remastered (again) on this game. https://ferchoroger.itch.io/remastered-soundtrack-sonic-3d-in-2d
oofy
i love sonic
Is this a malware? Just asking.
No. It's an unfortunate known issue with fusion games (you can google it). They work with compressed data in the exe: antiviruses see this de-compression re-compression of data like a strange behaviour and flags them as Evo Gen type of virus as part of their heuristic process.
Latest patches of fusion improved this false positive situation a lot, but it's still a problem.
Please set up an exception in the antivirus or windows if they block or delete the game's executable file.
Missing a platform respawn in act 1
It doesn't even matter which act 1. It's intentional. All platforms do not respawn.
hello everybody, i released a new soundtrack mod for this game, enjoy it. https://kitty2135.itch.io/rayman-3-soundtrack-for-sonic-3d-in-2d
i've thinkin about this music mod that's make my best music mod ever created.
i've found that these soundtracks can simple loop if you cut the silence at the beggining and the part that's goes loop again for just to fade out the music, i've uses it to make the most silenced loop as possible (not many videogames music can be so nice loop by just removing the last seconds of that music that's were restarts to make the less adbrubted the music loops)
The problem with mp3 files and ogg files is the padding that is added at the start of each file, which makes it harder to find the perfect looping point as depending on the program it varies the silence delay at the start of a song.
That's the main reason behind the Loop Tuner patch I made for the game. The only real way to get a perfect loop is to go in-game and test the looping points in-engine, or have them cut like you mentioned.
Wohooo! One new OST to go! Awesome!
my new personal record in diamond dust zone act 2
The special stages are so fast and unpredictable and it's very difficult. Can you make them slower so that it's a bit easier?
Hello, there is no plan to do that. The special stages just require a bit of practice, and you'll clear them with much more than the required amount of rings.
Also, two emeralds are handed for free, that leaves you with only 5 emeralds per game.
is too easy for me now
sorry but the game it doesnt run when I open it, later the .exe disappears and I need to extract again the game, but Nothing happens I cant open it, please help me
Hello, either your Windows or your Antivirus decided the game is a potentially dangerous program and automatically deletes it.
You have to set an exception for it to run.
hello sotaknuck i have a problem with the panic puppet soundtrack with the custom soundtrack durin the initial cutscene of the story, it's usually an bug with the custom soundtrack, it loads correctly in game but in cutscene it breaks
can you explain what happens? I tried to use a custom track for panic puppet zone and it plays normally in the starting cutscene on version 1.26.
probably with my configuration
this is what it sounds with saturn dlc/genesis/megadrive soundtrack:
and this is what it sounds with my custom soundtrack:it's working fine in panic puppet zone 1hello there! I got a Problem about Saturn DLC:
DLC does not load,
Hello, did you put the Saturn and the Custom folders inside the Soundtrack folder? That's all there is to it.
Hi Sotaknuck!
I have a really bug here. In Green Grove Zone, when you climb with Knuckles and Bluckles to the side, you get damaged with the skewers without even touching above them.
Thank you and thanks for your support about my soundtrack! I appreciate it!
If you complete the climbing on the wall, Knuckles or Bluckles will step up and their contact sensors collide with the spikes.
I think it is the correct behaviour.
can you make a Mac version of it please I dont like these new games they flex there edits on fortnite and clam to be good but later on I kill them
I like the old version
Hello, is it possible to play with a Nintendo Switch controller?
Hello, the game can use all the gamepads that the Microsoft Common Controller API detects.
I don't think the Nintendo Switch controllers are detected by default, but I cannot try as I don't have a Switch
Hi, did game have debug mode or some cheat table available?, i try use cheats but can not find ring adress or anything that makes the game easy, i search for my ring amount several times and the number is not there, if there are not debug mode can you tell me the ring adress?
Hello, I haven't played the game yet, but I saw that at one point there is a boss fight with silver mecha and metal sonic(s), but not all of them activate, is it possible to fight all of em in one fight?
Yes, as of version 1.23.
You have to clear the game and get a good ending at least once.
After that, you have to find a hidden button in Gene Gadget 1 (HINT: it's somewhere near the boss room) and press it before the battle.
If you did everything correctly, the button will flash red.
Have fun!
Hi, can you please add Amy in future update?
Hello there, Amy is an unlockable playable character in the game.
Get a good ending with any character and you'll be able to choose her in game.
Great!, thank you, the game is amazing!
Hola una pregunta este juego es para 32 bits o 64 bits?
Hello, it works on either.
hola sotaknuck, quiero instalar la actualización 1.26 (claro que ya tengo el sonic 3d instalado en 2d es decir, ya no tengo que instalarlo) pero no me deja instalar la actualización en ningún lado, la opción de instalar la actualización simplemente aparece. al final de la pagina descarga sonic 3d en 2d que tengo que hacer?
Hello there! Thanks for playing!
Just download the game again, and extract everything from the ZIP file in the folder you installed the game to already.
When windows will ask you if you want to overwrite stuff, just go with "yes"
Is there going to be a MacOs port of this game?
Hello, the game uses the direct X libraries for some of its effects and relies on some windows only extensions to work, so I cannot convert it to Mac easily.
I've heard people had limited success in using wine, but the game crashes when the input is set.
I don't know if it is possible to emulate vcrun6 on mac, as it seems it is the critical component needed to have it start on Mac.
oh ok
Dude looking at this game, This is something SEGA should have done years ago probably should have been the original game and just called Sonic Blast but we both know how that turned out. The levels were so unique back then and seeing them fleshed out in the 2d format is really cool! and the Chaos mural at the end Rusty Ruin act 2 goes amazingly well with 3&K mural seeing as 3d blast was the last Major game in the classic era, Robotnik looking as good as ever starting to switch to his modern Design. They creativity in this is FANTASTIC you should make more of this in the future!
Me trying to find the original images you used for the character select sprites in save select:
I edited them from the Sonic Screensaver sprites and some comics (Amy and Shadow), so they aren't exactly anywhere to be found (unless someone ripped them)!
Why do you need them?
Well God... i've was trying to take a screenshot of the Puppet Panic Act 1 Phase 2 Boss where your edited version of the Drill Mobile from Sonic 3 appears to rip it and put it on an Photoshop project i am doing, Gay Bandicam doesn't even let me to do so, i've tried 1 million times to take an screenshot with the hotkey, and it does, but when i've want to see the image of the screenshot, i've can't, it just says that "It looks like the format of the file isn't compatible" and i've tried to change the file format to .PNG but it's just a freakin' black square in like 10 pixels. what hapenned? if Bandicam was able to take screenshots from the game perfecly without any problem. well continuing with my Box Art thing anyway...
oooh, a boxart! Me Like!
Well, for starters, can't you just use the regular snipping tool windows has? Pause the game and take the screenshot. That's what I do all the time.
You can also send me a PM on twitter, and I'll share some of the assets you may need.
man, just an idea, you could make a mania style version of the fan game.
more animations (some that resemble "mania"), smooth rotation, spring twirl (optional), mania-style background, etc.
good work, i liked it.
Hi Sotaknuck, I just wanted to ask if there are mods for this game and if there are which ones you know and recommend me
Hello, there are no game mods for the game, however there are music mods that you can download and apply. Some of them are on itch as well.
https://thegamerdownloader2020.itch.io/custom-soundtrack-for-sonic-3d-in-2d
https://kitty2135.itch.io/sonic-3d-in-2d-the-extra-soundtracks-with-audio-loop-f...
https://ferchoroger.itch.io/remastered-soundtrack-sonic-3d-in-2d
http://www.mediafire.com/file/q4fure0469dw7k9/Sonic_3D_in_2D_HD_Remixed_OST_Mod_...
You putted the link of my mod first, like that small yogur said "Me siento como en la cima de la góndola"