A downloadable game

Sonic 3D in 2D is a fangame that reimagines Sonic3D Blast plot and levels with style and structure closer to the games that preceeded it. Explore Flicky Island in a 2D side scrolling platformer that takes elements from the other Mega Drive/Genesis games to re-forge an adventure anew. Fight new and challenging bosses, save Flicky Island and stop Robotnik's final plan to harness the Flicky's power for himself.


  • 15 Acts to explore in 8 Zones
  • 15 Boss Battles that will put your skills to the test
  • All classic shields, including the Golden Shield to use the homing attack with Sonic
  • 3 Playable characters at start (Sonic, Tails, Knuckles).
  • Physics close to the Mega Drive/Genesis games.
  • Lots of Easter Eggs
  • Unlockable Extras for more gameplay options
  • 23 Achievements to tackle
  • The Saturn Soundtrack and customizable soundtrack are available as optional DLC.


Green Grove Zone: hills are alive with the sound of the Badnik's engines. The Flikies have been turned into robots and it's up to you to blast through the Green Grove and free them!

Rusty Ruin Zone: ancient ruins re-emerged from the sea. Make your way through the ancient traps of a long dead civilization as you keep searching for the Chaos Emeralds!

Spring Stadium Zone: a crazy funhouse of pinball, barrels, bumpers, springs and spike traps! Hone your jumping and bumping skills to survive here!

Diamond Dust Zone: have your snowboard handy? The snowy mountains of Flicky Island are filled with snow and ice. Watch out for explosive snowmen and uncover frozen springs to make your way through.

Volcano Valley Zone: quite a change from the cool slopes! Leap the lava beds and use your spin dash to activate the elevators. Keep an eye out for the Fire Shield to protect yourself from the worst burns of your life.

Gene Gadget Zone: this mixed-up mechazone is chock full of pipes, tubes and wiring. Not to mention electrified floors, shocking fields and industrial fans that will blow you around!

Panic Puppet Zone: looks like Robotnik hasn't even had time to place the flickies into robots. The final confrontation is approaching!

???: find all of the Chaos Emeralds to know more...


Game controls are set by the user on their first launch and they will map a mega drive/genesis controller. As such the commands for each character are described with the genesis button map (arrows, A, B, C, start). Controls can be changed any time by pressing up and access the "controls" submenu in the title screen.

  • Movement: Arrows
  • Jump: A, B or C on the ground
  • Secondary Action: A, B or C mid air after a jump
  • Super Transformation: C when jumping with 7 Chaos Emeralds and at least 50 rings.
  • Pause the game: Start

Other Controls:

  • F2: resets the game
  • F5: toggle TV filter. No filter, all filter, filter only the background (1.21 onward)
  • F12: toggle between stretch-to-fit or keep screen ratio. It works from the character select screen onwards. External menus are only in stretch-to-fit. (1.26 onward)
  • Enter: Unpauses the game No longer as of 1.07
  • Alt + Enter: Toggles Fullscreen
  • Alt+ F4: Closes the game

Playable Characters

Click On Each Character to know more:


The main character of the series, Sonic is a very versatile character, but will require time to fully master. His Insta Shield ability allows him to increase his attack range, deflect most projectiles and regain air control.

He is also able to harness the full power of the elemental shields gaining different attacks according to the shield held.

Abilities and Controls

  • Spin Jump = A, B or C
  • Roll = Down while moving on the ground.
  • Spin Dash = Down (Held) + A, B or C
  • Peel Out = Up (Held) + A, B or C
  • Insta Shield = (No shield or Blue shield) A, B or C while midair.
  • Fire Dash = (Fire Shield) A, B or C while midair. Can break weak walls.
  • Double Jump = (Electric Shield) A, B or C while midair.
  • Ground Bounce = (Bubble Shield) A, B or C while midair.
  • Homing Attack = (Golden Shield) A, B or C while midair, can be repeatedly used. A short air dash will be used if no target is available.


Sonic's best friend and companion of countless adventures, Tails follows and supports Sonic whenever possible. His twin tails allow him to fly and his ability to swim allows him unparalleled vertical movement but leaves him open to enemy attacks.

Abilities and Controls

  • Spin Jump = A, B or C
  • Roll = Down while moving on the ground.
  • Spin Dash = Down (Held) + A, B or C
  • Fly = A, B or C while midair press repeatedly to increase altitude. The spinning tails can be used to damage enemies. Use Down + A, B or C to cancel.
  • Swim = A, B or C while jumping underwater. Press repeatedly to swim upward.


The last Echidna, guardian of Angel Island and the Master Emerald, Knuckles' incredible strength allows him to break through any barrier with ease. With his spiked fists that allow him to climb on walls and his gliding skill combined, he is able to access paths no one else can.

Abilities and Controls

  • Spin Jump = A, B or C
  • Roll = Down while moving on the ground.
  • Spin Dash = Down (Held) + A, B or C
  • Glide = A, B or C (Held) while midair
  • Climb = A, B or C against a wall or landing on it while gliding
  • Wall Breaker = Passive ability. Any breakable wall is destroyed on touch.

    ??? ????

A character from another time, summoned by the Flickies to save their island. While her abilities may be limited compared to the other characters, she will prove everyone her turn has arrived.

Abilities and Controls

  • Jump = A, or C
  • Dash = Down (Held) + A or C
  • Hammer Attack = B, press again for a second swing and a step forward. Can break weak walls.
  • Hammer Jump = Down (Held) + B
  • Hammer Spin = B while midair, press again to keep spinning. Can break weak walls.
  • Hammer Drop = Down + B while midair. Can break weak walls.

    ?????? ??? ????????

A character from another time, summoned by the Flickies to save their island. Born to be the ultimate life form, his extended array of abilities can make short work of any enemy.

Abilities and Controls

  • Spin Jump = A, B or C
  • Roll = Down while moving on the ground.
  • Spin Dash = Down (Held) + A or C
  • Homing Attack = A, B or C while midair, can be repeatedly used. A short air dash will be used if no
  • target is available.
  • Wall Latch = Air Dash against a wall
  • Boost = B (Held) as long as the boost bar isn't empty. Can break weak walls.
  • Ground Stomp = Down + B

    ???????? ??? ???????

A character from an unstable dimension, summoned by the Flickies to save their island. This blue blur will protect the world with his spiked fists. While not as strong as Knuckles is, he has a few more tricks under his sleeve.

Abilities and Controls

  • Spin Jump = A, B or C
  • Roll = Down while moving on the ground.
  • Spin Dash = Down (Held) + A, B or C
  • Glide = A, B or C (Held) while midair
  • Climb = A, B or C against a wall or landing on it while gliding
  • Insta Shield = Up + A, B or C while midair
  • Ground Stomp = Down + A, B or C while midair or Down while gliding
  • Minor Wall Breaker = Passive ability. Weaker walls are destroyed on touch.

    ?????? ??? ????????

A character from an unstable dimension, summoned by the Flickies to save their island. This carefree guy runs as fast as his blood boils. He is renewed in his world for his incredible speed. His innate affinity to fire allows him to blaze through any obstacle, but his rashness might get him into trouble.

Abilities and Controls

  • Spin Jump = A, B or C
  • Roll = Down while moving on the ground.
  • Spin Dash = Down (Held) + A, B or C
  • Peel Out = Up (Held) + A, B or C
  • Fire Dash = (No shield, Blue Shield or Fire Shield) A, B or C while midair. Can break weak walls.
  • Doesn't work under water.
  • Double Jump = (Electric Shield) A, B or C while midair.
  • Ground Bounce = (Bubble Shield) A, B or C while midair.
  • Homing Attack = (Golden Shield) A, B or C while midair, can be repeatedly used. A short air dash will be used if no target is available.

    ??????? ??? ???????

A character from an unstable dimension, summoned by the Flickies to save their island. The greatest treasure hunter of his dimension and a skilled mechanic, his psychic power allows him to move in the air and water like he is flying. Combined with his incredible strength, there is no place he can't reach.

Abilities and Controls

  • Spin Jump = A, B or C
  • Roll = Down while moving on the ground.
  • Spin Dash = Down (Held) + A, B or C
  • Fly = A, B or C while midair. Press repeatedly to increase altitude. Will fall if used for too long. Use Down + A, B or C to cancel.
  • Wall Breaker = Passive ability. Any breakable wall is destroyed on touch.


Sonic 3D in 2D has a few options that can be controlled by creating a windows shortcut and adding a command n the destination field of the shortcut's properties. Click on them to know more.

All commands listed below can be entered in the same shortcut, separated by space (EG: /MIS1 /OLDPAUSE).

Machine independant Speed (/MIS1)

Should you face heavy slowdowns in the game, try to run it using the "machine independant speed" option by following these steps:

1 - Make a windows shortcut to the exe of the game
2 - Go into the link properties and add the /MIS1 command in the destination field after the double quotes

it should look something like this:
"C:\BLAH BLAH BLAH\Sonic3D2d 1.xx.exe" /MIS1

3 - hit OK and start the game through that link.

Water effect compatibility (/LIGHTWATER)

As of version 1.08 should you discover that the water in game looks like a large dark wall, try to run the game through a shortcut with the command /LIGHTWATER

Re-Enable Fusion 2.5 OLD Pause System (/OLDPAUSE)

If you experience slowdowns after the new pause system has been released, try running the game through a shortcut using the command /OLDPAUSE this will re-enable Fusion's un-pause system. You will gain some FPS, but you'll be forced to UNPAUSE the game by pressing ENTER.

Re-Enable Genesis Style pause (start only) (/QUICKPAUSE)

If you want to use the classic Mega Drive/Genesis pause with no options, just use the /QUICKPAUSE command within a shortcut.

Re-Enable Breakable Wall Glitch (/SOTALOSESLIVES)

If you feel like you want to forcefully trigger a patched bug discovered by the Speedrunners of the Sonic 3D in 2D tournament, you can do so by enabling this command.

Updated 18 hours ago
Release date May 26, 2020
Rated 4.5 out of 5 stars
(83 total ratings)
Made withAudacity, Clickteam Fusion
Tags16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites
Average sessionA few hours
InputsKeyboard, Xbox controller, Joystick

Install instructions

Click On Each Platform for more details:


Download and unpack the zip file in a directory of choice. The archive includes xinput1_3.dll ("Microsoft Common Controller API") required for the game to work and detect controllers.

If you're downloading a new version, you can open the zip and take the exe into the folder of your previous installation, or extract into the same path and overwrite everything. Both the savegame and control settings will carry over automatically.


Special thanks to mindbender444 for a Linux Installer on Lutris:

Sonic 3D in 2D - Lutris Installer

Alternativelly you can follow his step by step guide:

  1. Download Wine version: lutris-5.7-x86_64
  2. set DXVK option off (otherwise would crash immediately after launch).
  3. Use winetricks to install vcrun6. (otherwise the game will crash after input setup)
  4. (optional) Set up a separate wineprefix to keep things clean.

The game works in either fullscreen or windowed mode, but it may crash after switching between full and window a few times during gameplay. Left screen with low resolution after crash. Configure -> System options -> Restore resolution on exit in Lutris settings made the original resolution return the next time it crashed. So, just be careful toggling between the screen modes.


Special thanks to AnArmyofAnts for the guide below!

First of all, you need to install Homebrew so you can easily install Wineskin Winery.

PART1 - Homebrew

If you have already installed Homebrew (if you don't remember, open the Terminal and type brew -v), skip these steps:

  1. Go to your Applications folder, go to Utilities and open the Terminal.
  2. Paste the code that appears at the Homebrew page and press enter.

PART2 - Wineskin

Now, we're going to install Wineskin. You can also skip these steps if you already installed Wineskin.

  1. After succesfully installing Homebrew, go to the this page, go to "How to Install" and copy the Homebrew code.
  2. Paste the code into the Terminal and press enter.
  3. If succesfull, Wineskin Winery will now appear in your apps.
  4. Next, open Wineskin Winery. If you get a popup saying that it is from an Unidentified Developer, click Cancel, then right click and click Open, instead.

PART3 - Installing 3D in 2D

  1. Open Wineskin and Install the newest engine (in this case, it should work out well with WS11WineCX21.1.0; if you already have this engine, skip this step.) by clicking the + sign next to where it says "New Engine(s) available!".
  2. After the engine installation, click said engine and click "Create New Blank Wrapper". Name the wrapper whatever you want to (would recommend you to name it Sonic 3D in 2D, seems like a good name tbh) and click Ok. Now the installation should begin
  3. When it finishes, it should tell you to "View Wrapper in Finder", click that. Now drag the new wrapper to any place you can remember where it is (the wineskin folder is kinda hard to access).
  4. Right click the wrapper and click "Show Package Contents". Then open the Wineskin app that appears in the folder.
  5. Now download .zip file of Sonic 3d in 2d and open it. At this point you can also download the Saturn DLC, unzip it and extract it in the same folder.
  6. Returning see a menu that says "Install Software", "Set Screen Options" and "Advanced". Click Install Software and go to "Copy a Folder Inside". Then go to where you have the unzipped folder and select it.
  7. You may get a prompt to select where the executable file is, so select "Sonic3D2d 1.xx.exe" where xx is the game's version
  8. Go to Advanced and click Winetricks and search "vcrun6". A part that says dll shows, open that and select both vcrun6 and vcrun6sp6. Then click Run.
  9. After installing the Winetricks, click Close and it should be done. Double click (or right-click Open) the Sonic 3D in 2D.app (which is the wrapper) and it should run fine.

What happens if I haven't installed the Saturn DLC but I've already installed the game!?

Well what you can do is right click the Sonic 3D in 2D.app and click Show Package Contents. Then open the drive_c folder and got to Program Files. Go to the S3D2d-1.xx xx-xx-xx folder (the date and version do not matter), unpack the zip and drag both the "Saturn" and the "Custom" folders into the Data\Soundtrack\ folder without overwriting the existing music. You will be able to set the tracks you prefer in the new "Music Option" menu that becomes available in game.

How to install the Saturn DLC:

Simply unpack the zip, and drag both the "Saturn" and the "Custom" folders into your Data\Soundtrack\ folder without overwriting the existing music. You will be able to set the tracks you prefer in the new "Music Option" menu that becomes available in game.


S3D2d-1.30 06-12-22.zip 67 MB
S3D2d Saturn DLC.zip 77 MB

Development log

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(3 edits)

I would recommend taking a crash course in how the progression of game difficulty should properly be applied, because that was some of the most ridiculous boss attack patterns, right out the gate.

Also, as others have stated: I concur. Those Special Stages are horribly painful to play. Everything moves far too fast, and you have a split second to react to ANY Rings that appear on screen. The amount present within each Special Stage is not the factor.

Spikes everywhere, enemies appearing on screen immediately in your path hurting you before you even have a moment to react (and often with terrible-to-haphazard placement)

Some decent spritework here, and the levels at least feel somewhat like they belong in a proper 2D Sonic game, but the overall balance is borderline Kaizo levels of bulls---.

i dont know if its just my pc because its not a fancy gaming one but about 6-8 seconds into the game it freezes and dosent unfreez. it might just be a issue with me tho lol


bro you gotta fix them special stages , its painful to play through honestly

So I have a small question. Are there any plans for a mobile version of this game. Unfortunately I don't have a PC or laptop to play this game but I'm very interested to play it. I know Sonic 3 AIR has a mobile port and Triple Trouble 16-bit is getting one at some point so I thought I'd ask.

I'm sorry but I have no plans to do it, the game uses direct x9 for transparencies and the water effects, and I don't have the tools to convert it for android without having to rewrite a very large portion of the game.

@Sotaknuck Sorry, but this game have a tutorial installation? And, it doesnt have virus, right?

You just have to unpack the zip file in the folder you want, there is no need for a tutorial, and no, no virus attached.

@Sotaknuck Ok colegamigo, thank you. And I have a question, how do you make these amazing fangames? With Sonic Worlds Engine?

Yes, I used version 1.5.1 and built upon it. If you're starting from scratch there is 1.5.2 out and other engines based on it as well.


ngl this is a pretty good game


I'm having a problem where my pc wont run the game because "it contains a virus


Hello, it's a false positive. You may have to set up an exception for your antivirus to allow the game to run.

Thank you


Cool !!!


I got a question about the game, Is there like multiple save files for each character or can u use any character after you beat the game?


You can use any character once you unlocked all of them and bonus stage mode. Your save file will become an "ALL CLEAR" and you'll be able to start from any act as well

i've made this an long time ago but i never made an page of this before, by casualty i found this package i made in 2021, only updated the loop points, enjoy this package. https://kitty2135.itch.io/the-rush-adventure-tracks-for-sonic-3d-in-2d

Am I just terrible or are the special stages hard? I've played Sonic 2. I've gotten all the emeralds. But the speed the special stages in this game go seems absurd. Everything just blows past me before I can react.

They are not as hard as they first seem.

Just practice them a little, you'll eventually be able to guess the patterns the game is throwing at you. Mind you I didn't say you need to memorize the level, just the possible patterns. If you manage to do that you can clear any stage the game has.

  • Try to never stay in the center too long, you'll likely get hit by a bomb
  • Jump left and right, don't run left and right
  • If you keep tapping the direction of the wall you're in, you'll stay stable in the same place
  • Each section has 3x the required amount of rings, don't get discouraged if you miss a line of ring at the start of a pattern.
  • Don't worry too much about having all the emeralds on the first playthrough. You can replay green grove and go for the missing emeralds quite easily on a cleared savegame

Yeah, I was afraid of that. 3x the rings, huh? I AM terrible.

in reality those stages are really easy and the music doent's seems to help but if you want some energetic music for the special stages i will recommend you the wow soundtrack for this game made by me, those are an banger tho. (the special stages from the genesis ver or 3D blast are good but i like the saturn music more)

i dont know but i wanted to hear midi in-game for this fangame lol but it will have breaks to play an midi so it's impossible to maintain the game's flow with midi music for the problems will have, just ignore this comment ok, thanks.

if you want to create original music for this game and you dont know how to loop it in game, check loopinfo.txt and you will know how to fit the track in game, follow the steps and tadah, if you having trouble i will help you a little in the comment down below, if you are really in trouble and you dont know how to use audacity, (the preferred program for me) then i will have tle pleased to loop correctly if you want, that's it for this comment.

(1 edit) (+1)

for everyone's sake, i will say that the tv filter makes an work here, as you can see, this fangame has dithering for extra colors, not for transparency, since it's has transparency for waterfalls, shields, tubes and more, without the tv filter, you will see dithering, is an bit charming for some people, but anoying for some others, here's an example:

for backgrounds:

with tv filter on:

with tv filter off:

and here's some dithering in eggman's mobile:

with tv filter on:

with tv filter off:

the tv filter doent's need to be activated if you only want transparency.

here's an example:


with tv filter on:

with tv filter off:

see? the waterfalls will look more colorfull with tv filter activated, but those waterfalls already has transparency so the filters does an great job hiding dithering from this fangame, and i can say that it's looks great for me who's played this in 2020, this fangame aged pretty well for it's standards, good job sotaknuck for using dithering to simulate genesis graphics, it's looks great with tv filter on, well if you want more examples comment here. thanks for your patience.

What's your favourite setting? Full dithered, sharp, or with only the backgrounds filtered?

i use normally full sharp but seing genesis videos that the dithering is used in many games for that system, so i tried the full dithered and damn, it has more colors than the raw image lol, so i personally use for extra colors, if only wanted transparency, the game already has tranparency for transparent objects, if i want tho not see dithering i whould use the tv filtered option, some transparent objects like the waterfall has more colors with the tv filter on and it's looks more cooler than the rew image one


i've got no idea was i created this but i gotta say that this is an masterpiece for sure for the music in this game lol https://kitty2135.itch.io/sonic-3d-in-2d-the-wow-tracks


Time to give it a listen!

it freezes sometimes


can I get mfa?

oh hey a sonic game

Chromebook Linux Codes????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????/ I Also Have A Tablet Powered By Android So Can You Make A Mobile Port If You Don't Know The Chromebook Linux Codes?

Just wanted to say since nobody responded to you yet that the description on the Sonic Fan Games HQ page has a method for Linux that I've used that might work for ChromeOS. The creator has no interest in making an Android port and is probably tired of being asked about it now though.

(3 edits) (-1)

I recently made a (Sonic 3D Blast Sega Saturn) Music replacement.

It has all OGG changes.

You just copy the folder and go to Data> then replace Soundtracks> folder with this folder.

You will get all the music from the Sega Saturn Version of Sonic 3D Blast with some slightly new themes also added in.*


^Here is the new Soundtrack Folder.

I made this because I like this game so very much.*


Hello, thank you for enjoying the game and for the effort taken!

However, you should consider to download and use the Saturn DLC which already has the Saturn Soundtrack, doesn't require to replace the Mega Drive Music,  allows you to select which music to play in each act individually and loops correctly.

(1 edit)

Why Does Silver Sonic MKII Keep Game-Ending Me Without Hesitation?

I Also Had To Take A Long Break From Playing This Because Of Gene Gadget Act 2's Unfair Difficulty.

MK2 keeps attacking if you stand close when he bounce on the wall.
Give him some private space.

mano esse jogo 茅 bom mas os special stages tem um nivel de dificuldade INSANO, eu preciso pensar muito rapido para pegar os rings ou desviar das bombas

(1 edit)

(edited from original to be more elaborate)

overall, game is really cool, I really like a lot of the ways things are adapted into 2d, however, I think the way the difficulty is implemented can be needlessly frustrating at times

I love hard bosses, however imo the lives system makes all of these bosses less enjoyable than they could be, i'm aware the other games and even mania have lives systems, but I think that this is significantly harder than those, and many bosses which could be a fun test of the players skill, become stressful and less enjoyable, I think having a no lives mode would heavily improve the game, and although there were several moments that while in concept and even gameplay are cool as hell, all of this being combined how it is left a sour taste in my mouth

the worst offender of this in my opinion, is panic puppet act 1, I haven't finished it, I tried for 2 hours

the issue here is that this level is LONG, and although the level itself is maybe one of my favorite adaptations from 3d blast to 2d (followed by the gene gadget boss) 

but on repeat playthroughs, this level takes seven minutes

I think combining this with a double boss fight, in a gameplay style that is only really used once in the genesis games and just isn't used before hand, while both bosses are full length fights with completely diff move sets, AND the inability to pick up rings when hit again

it's just too much at once, and the fact that all of this is ACT 1, means that if you screw up act 2, you have to do it again

I'm aware these systems are in place in other classic games, but this really does not feel designed around it, and I think it causes this game to be far more frustrating than fun, I don't WANT to learn and improve on a boss when I get maybe 4 tries max, and have to play through a gigantic level beforehand

Enjoyed it until I gave up on the second boss fight.
Maybe my eye coordination are not what they use to be. 馃槄
I might come back and try again sometime.
Raged at the game a little towards the end, but some of it was due to the unfair level design:

Difficult bosses are the name of the game here!
In the case of Eggman in Green Grove 2 it's all a matter of spacing.

Just look at how the ball bounces, and try to always stay on the same side so that Robotnik shoots the metal ball on a similar trajectory every time.

(1 edit)

I would like a mobile version of Android, unfortunately I don't have a PC to test it with.

Is there a Cheat Menu hidden in this game?


Ah the good old feel of sonic games. Nearly launched my controller through the wall. The game looks great though.

Does anyone have the control mappings of the game I try to play it in a Windows emulator but with A gamepad that I get from the Google Playstore.and well I need the mappings to configure it

I really like this game. One thing though, I'm having trouble finding the sound test menu. It doesn't show up on the start menu. I have a 100 percent save. Is there anyway to unlock that? I'm stuck and I would like to make my own music loops. Thanks for the game. Must have taken a lot of hard work.

Hello, thank you for playing!
To enable the Music Options you have to download and install the Saturn DLC. Place both the Saturn and the Custom folders of the DLC in the Soundtrack folder of the game.

The game will detect them and enable the Music Options in the title screen.

Aight time to hack the files

Thank you for that. I was able to create my own loops and I may release them. Made a video show casing them. Thanks again.

Drop a link if you complete a custom pack!

Deleted 177 days ago


This is the mod. I also made a video demonstrating it. Thank you for your help.

Thank you!

how to get shadow ?

Clear a full game with a good ending twice, it doesn't matter which character.

(4 edits)

Okay, the game itself was good. The platformer part was really great. All the zones here were neatly transfered from 3D to 2D. That's great... Now about minuses. There are some of them unfortunately.

First, the screen resolution. It's not THAT bad when I go for the full screen the image it doesn't get very stretched, but it still somewhat ruins a really good picture.

Second, it was probably only my problem but when I uploaded Saturn DLC music the game crashed for some reason. Only once though. The same crash never happened again. So maybe my computer just had some weird brainfart at that moment.

Third, and my main complaint, the special stages... Sorry, but they are bad. I never liked Sonic 2 Special Stages in the first place, but here... The controls are somehow even worse. The things like rings and bombs appear way too late, with no time to react to their appearance at all. In fact, original Sonic 2 special stages had some specific rules to the rings appearance in them. Like for example, when the tube turns rings and bombs appear only on the side which is visible to the player and NOT on the side where you can't see nothing.

Now, I am not saying that the game is bad becasue of it. No, of course not. But I will say, that these special stages really ruin the experience for some players who hate those Tube Special Stages. And yeah, Saturn Sonic 3D Blast had those stages too, BUT they were easier since they were in 3D and gave time for reaction, and again they followed the rules in placing rings and bombs during the course.

So yeah, that's my opinion on your game. But to not end on the bad note I gotta say that was a really smooth ending with Robotnik\Eggman finding the Chaos inscriptions on the walls of the Temple. Really nice! Especially considering that according to Jap. canon all the events of Classic Sonic are taking place not on Mobius but on our Earth, so it's logical that after 3D Blast Adventure Series starts)))

Thank you for playing!

The game has been made to respect the 4:3 screen ratio of a mega drive game.

You can toggle the screen ratio by pressing F12, so that the full screen resize isn't strecthed to fit.

(1 edit)

I love S2 special stages, or similar designs with the sonic's CD Special Stage sprite animation (not the flat garbage done in mania, please), quite better than the originals, specially with some modding in the music like this x)

i agree on the issues with the special stage though. If it could run smoother like sonic 2 in nds with true 3d, and improving the input response, you'd make happy another sonic fan :D

Honestly, these special stages shouldn't be made in 2D at all. 3D ONLY. They aren't suited for 2D in the slightest.

How come Ahsura's fire dash doesn't protect him from fire?

Well, because I think as an attack alone it should not provide innate protection.

I still think it would make more sense to remove the fire effect from Ashuras air dash but Ok.

No, it does not.

I envisioned Ashura to have an innate fire dash, so he should have a fire dash animation.

I wish it could work underwater.  Wouldn't it make sense to give him the ability to maybe breath underwater or something because of how he originated from waterfalls?

Then he would be very op

and just how to create act 2 with sonic world delta i want make a fan game but i dont know how to create act 2 and change zone ,  i can see any tutorial on YouTube so how to create act 2 and i can the sonic worlds engine  you used for the fan game ?

well, just copy the level file and make sure to also have a "black screen" transition file between them.

After that just change the call to the next level to be to your new black screen.

It's just a few clicks in fusion.

hello,i just wanted to say thanks but im gonna go test if this works.

well, i dont know why this dosent works for me this is normal ?

I'd say it's normal when you're learning how it works.
Did you find the condition to load to the next stage?

No, please explain me.

There is not much to explain. You have to look into the game events and find where the command to move to another screen is.

To learn how to navigate and use events is something you have to do on your own with a bit of trial and error.

hello i just want to say this game is good but i think last boss is hard  final weapon and the 7 Chaos Emeralds boss too if there more rings i can finish the game

Idk if this is intentional but when you hit the signpost before the rusty ruin act 1 boss, when it spins, instead of showing shadows normal signpost picture, it shows this. I don't see it anywhere else. It looks pretty cool. 

It's the beta signpost I made originally before I remade the final one for release.
As Nack's signpost is a different object compare to the real one, it still has the beta Shadow in. Consider it an easter egg of sorts ^^

plz how i get Ashura

To unlock Ashura you need to play a full game and get a good ending 4 times.

plzzzzzzz tell me how i get the green sonic plzz 

i have been looking for a hour strate plz

uhhh how do i cheat code

 Ho Ho, I Remember Criticizing This Game For It's "Tedious" Difficulty.

the 3third sone did not give me a chaos emeralds

Clearing Zones doesn't give you emeralds.

Silver Sonic gives you an emerald as an easter egg (he had a chaos emerald in Sonic 2 master system)
Nack gives you an emerald as he is hunting for them, and I wanted this detail to be somewhat relevant in game.

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