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Sonic 3D in 2D
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Devlog
Version 1.35 Released! Graphics fixes - updated extensions
September 15, 2024
by
Sotaknuck
7
Quite a while from the last update, but with this release come a lot of changes and fixes within the inner workings of the game. Fixes to glitches within the special stage, a fix to restarting the lev...
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Version 1.34 Released! Engine update - Badnik Fix
January 21, 2024
by
Sotaknuck
5
V1.33 was the first version of Sonic 3D in 2D running on the latest build of Fusion 2.5 (update 9-11-2023). This engine update broke the pathing code of all waspbombers and spikefishes in Spring Stadi...
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Version 1.33 Released! Main Menu Fix
December 21, 2023
by
Sotaknuck
4
I know I had a bug to fix in the main menu. It lingered for an eternity, and I never mustered the power to address it. Well, now it's finally squashed, just in time for Christmas! Enjoy Sonic 3D in 2D...
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Version 1.32 Released! Final Boss Fix
February 02, 2023
by
Sotaknuck
7
Hello! You may have noticed that the final battle in Final Fight in version 1.31 has become a bit...underwhelming. Due to a test I made to fix the cutscene for version 1.32 i may have forgotten to res...
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Version 1.31 Released! QOL, Special Stage Controls and Legde Animations
January 21, 2023
by
Sotaknuck
6
Version 1.31 of Sonic 3D in 2D is here! This new version brings in a bunch of fixes (also addressing a severe bug in the pause system when used in special stages), new ledge animations that were absen...
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Version 1.30 Released! - Metal Knuckles Fix
December 06, 2022
by
Sotaknuck
4
A quick update with two fixes to two big bugs. Somehow Metal Knuckles' decided its burst effect should no longer end, and had it linger forever on screen, hurtbox included. This meant that in a very s...
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Version 1.29 Released! - New Pause Menu
November 30, 2022
by
Sotaknuck
4
This is an amazing quality of life update for Sonic 3D in 2D I've been working on for a while. Version 1.29 brings in a revamped pause system, which allows to restart the current act, go back to the t...
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Version 1.28 Released! - Shadow Improvements
March 10, 2022
by
Sotaknuck
6
Conciding with the release of my new mod for Shadow the Hedgeog in Sonic 3 Air , Sonic 3D in 2D gets a new update! As our favourite faker can now blast his way through Angel Island with his broken mov...
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Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?
October 10, 2021
by
Sotaknuck
3
It's been a while, but Sonic 3D in 2D just reached version 1.27! This version brings in a TON of fixes to various bugs and glitches, with a good amount of them discovered by the runners of the SpeedRu...
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Version 1.26 Released! - Keep screen ratio, act 2 selection and more!
May 16, 2021
by
Sotaknuck
4
A major update and Tournament Announcement! This new update brings in some more fixes, especially to poor Silver Sonic that got a badly hit when 1.25 was released. Now he should be back in action and...
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Version 1.25 Released! More fixes!
May 03, 2021
by
Sotaknuck
6
Sonic 3d in 2d Version 1.25 has arrived with a bunch of fixes! - You'll no longer bounce on Tails Doll body if his "bounced on" sound is playing. This means you'll get hurt if you're overlapping it an...
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Version 1.24 Released! Many fixes!
March 31, 2021
by
Sotaknuck
3
Version 1.24 is out, with a bunch of fixes that range from minor glitches to a few gamebreaking bugs! Enjoy! - Fixed a layering error introduced with the TV-Like Filter effect in version 1.21 that cau...
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Version 1.23 Released! Metal Series Boss Rush!
February 11, 2021
by
Sotaknuck
3
Version 1.23 has landed, bringing with it some critical fixes to a script that broke when I upgraded Fusion to version 293.1, a fix to some extra option's variables messing up, but more importantly a...
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Version 1.22 Released! Gamebreaking bug Fixed!
January 10, 2021
by
Sotaknuck
2
1.22 is out, with a fix to a gamebreaking bug that affected the Panic Puppet Zone1 Boss. If you had a time over while Tails was carrying you, he would not let Sonic fall off screen, holding his dead c...
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Version 1.21 Released! Now with TV-like filter!
November 29, 2020
by
Sotaknuck
6
1.21 is here! This update takes care of a few issues, mainly in Panic Puppet Zone, and introduces a new TV-like filter for your viewing pleasure! - Added a new TV-like composite cable filter! By press...
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Version 1.20 Released! - Audio and other Issues
October 31, 2020
by
Sotaknuck
1
Trick or treat? Happy Halloween! Version 1.20 has arrived with a few fixes, enjoy! - Improved Tails' Tails collision with Nack so that he could be properly damaged by that action - Fixed a Bug introdu...
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Version 1.19 Released! - A softlock and others
October 18, 2020
by
Sotaknuck
3
A small set of fixes to address some minor problems. It mainly addresses a softlock with the pipes in Volcano Valley, a bug that affects Amy in a true 100% completion file, and a bug that caused Cutsc...
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Version 1.18 Released! - The LoopTuner addon is here!
September 27, 2020
by
Sotaknuck
4
Fine tune your custom tracks with the new LoopTuner! Since the arrival of the Custom soundtrack for the game, there was a problem with the looping points of the tracks and more often than not, a custo...
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Version 1.17 Released! Achievement Fixes!
August 27, 2020
by
Sotaknuck
3
V1.17 Comes along with quite a bunch of fixes. Hopefully, this time all Achievements can be completed! - Changed the property of an object that turns the player left on specific starposts to prevent s...
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Version 1.16 Released! - More fixes
August 15, 2020
by
Sotaknuck
1
A few minor fixes to further improve the game. Happy Ferragosto wherever you are! - Super Sonic's Homing attack now leaves a yellow afterimage. - Super Ashura's Homing Attack now leaves a red and blac...
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Version 1.15 Released! Custom Music Fixes
August 04, 2020
by
Sotaknuck
2
Version 1.15 lands, with some fixes to the custom music in the music options, and some minor fixes. - Small arrows have been added in the title screen to show other options are available other than "p...
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Version 1.14 Released! Fixing fixes!
July 29, 2020
by
Sotaknuck
1
Version 1.14 has arrived, with a fix to Tails' run animation that was accidentally glitched, and an update to the collision checks introduced on breakable walls that did more harm than the bug it fixe...
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Version 1.13 Released! - Analog controllers, camera shake and more.
July 26, 2020
by
Sotaknuck
1
V1.13 has arrived, with a fix that should solve the problem that plagued some controllers analogue sticks from not working inside special stages. Just a reminder, this game is not "analogic" so moving...
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Version 1.12 Released! - Achievement menu hotfix
July 22, 2020
by
Sotaknuck
Version 1.12 has been released, with a needed fix to the Achievement Menu that didn't properly hide the final 8 achievements before they are available for being challenged. To clarify: The 15 zone ach...
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Version 1.11 Released! - Minor hotfix
July 21, 2020
by
Sotaknuck
Version 1.11 is here, with a really small update to the Spring Master Achievement that unfortunately wasn't calculated properly and was pretty much awarded for free... Sorry for the inconvenience!...
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Version 1.10 Released! - The challenges are here!
July 20, 2020
by
Sotaknuck
2
V1.10 is here, bringing you a lot of fixes and 23 achievements for people looking for a challenge. Achievement details can be checked in the new "Achievements" menu accessible in the title screen. Obt...
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Version 1.09 Released! - Saturn Soundtrack DLC avaliable!
June 30, 2020
by
Sotaknuck
5
#DLC Soundtrack
Version 1.09 is out, with a bunch of fixes and the optonal Saturn Soundtrack DLC! The Saturn DLC introduces the much requested soundtrack from the Saturn version of Sonic 3D Blast, a new music option...
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Version 1.08 Released! - Additional Command Line Options
June 20, 2020
by
Sotaknuck
1
Version 1.08 has arrived, with new bugfixes and new Command Line options that can be used to enable water effect compatibility and fusion's pause system from versions preceeding 1.07. - Optimized the...
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Version 1.07 Released! - Now with mappable un-pause!
June 16, 2020
by
Sotaknuck
3
The UN-PAUSE PATCH is here! - Remember when fusion engine forced everyone to un-pause the game with Enter? Remember how much you wished for the game to be able to un-pause with the same button you pau...
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Version 1.06 Released - Save System Upgrade!
June 13, 2020
by
Sotaknuck
1
Hello there people! This update brings along some fixes and an upgrade to the entire save system of the game, to keep track of the big rings used, to save the emeralds in your game as soon as you get...
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Version 1.05 Released
June 09, 2020
by
Sotaknuck
More fixes have arrived! Savegame compatible! - Fixed minor collisions issues with tiles in Green Groove Zone 1 and 2, Rusty Ruins Zone 1, Volcano Valley Zone 1 and 2. - Added a layer event to set the...
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Version 1.04 Released
June 08, 2020
by
Sotaknuck
A new patch has arrived, with fixes to address some control issues and various things, including a weird bug that occasionally spawned Tails's tails on other characters. Your previous savegames are sa...
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Version 1.03 Released
June 04, 2020
by
Sotaknuck
Here we are, with un update that brings some minor fixes along with two gamebreaking bugs in Panic Puppet Zone 2 that had to be addressed. The game is, as always, compatible with savegames from previo...
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Version 1.02 Released
May 31, 2020
by
Sotaknuck
#1.02 update, #release
Here we go again with some minor and major fixes to levels objects behaviour. Same as before the savegames are 100% compatible with the previous versions. Special thanks to Mastakirby for the followin...
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Version 1.01 Released
May 28, 2020
by
Sotaknuck
3
The first post-release version is now available, and brings in some much needed fixes to issues emerged from the gameplay of the first players. The new version is 100% compatible with 1.00 savegames...
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