Version 1.18 Released! - The LoopTuner addon is here!
Fine tune your custom tracks with the new LoopTuner!
Since the arrival of the Custom soundtrack for the game, there was a problem with the looping points of the tracks and more often than not, a custom track would stutter on loops.
Most compressed files add some silence at the beginning and end of an encoded track. This has the unfortunate side effect of messing with the loop point value found, for example, in Audacity.
The new LoopTuner option si available for Custom tracks in the Soundtrack Options Menu (for the ones that loop, that is) to deal with that and fine tune your custom tracks to perfection.
If a custom track loops, it will now have a "LoopTuner" option available that can be fired up by pressing START.
The LoopTuner will allow to start the selected track a few seconds before the endloop point saved in the LoopInfo file. It will allow to adjust the milliseconds of either the StartLoop and Endloop values to give your custom tracks that super perfect loop they deserve.
An autoplay option can be enabled, and it will restart the music every time a loop number is changed.
To change numbers by an higher amount, hold A, B or C to move the loop point by 10, 100 or 1000 milliseconds at once.
For a more detailed reading about issues with loops in music files, you can have a look at this interesting article.
http://www.elecbyte.com/mugendocs/loopguide.html
- Fixed a misaligned tile in Rusty Ruin Zone 1
- Modified the boss tiles activaton status in Rusty Ruin Zone 2 to prevent occasional mis-ordering of the pieces that compose it
- Added a control in the rare case a frozen player manages to hit ceiling spikes. The ice will break properly and animations won't be frozen anymore.
- Adjusted controls deactivation in the PPZ1 cutcscene to prevent the player from position-glitching when they fly into the scene at the start of the boss battle.
- Added 3 missing edge tiles where platforms connect with walls in Panic Puppet 1.
- Added a missing background change control in Panic Puppet 2
- The Achievement menu will no longer default to the last entry of the list if the player is using a controller.
Special Thanks to GiantsNation for finding the following bugs:
- Added a control that forces the player to land from a flight action in Green Grove 1 before the miniboss cutscene starts to prevent a softlock caused by the player landing away from the capsule's falling area.
- Added a control that stops the vertical collision fixer from activating in breakable blocks if the player is jumping in one of them, thus preventing another instance of skipping vertically into the ceiling.
Special Thanks to sonikal3d for reporting the following bugs:
- The homing attack activation is now disabled whenever a boss is defeated and the battle is over. This is to prevent the player from targeting a dying boss and have the homing attack stuck in midair with no target to hit as a defeated boss can't be hit.
- Controls are fully disabled in the good ending cutscene to prevent inputs from the previous stage from accidentally carry over.
Special Thanks to Robin Nerdington for signaling the loop issues with the custom tracks.
Special Thanks to Stink Terios for reporting extreme slowdown issues caused by the old Joypad1 extension on Wondows 10.
- Sonic Worlds Delta uses 2 joypad mapping extensions (Joypad1, older and Joystick2, newer) to increase device detection. Unfortunately on some windows10 systems if an user selected a "Joypad Gamepad" entry generated by the Joypad extension the user could face extreme slowdown during gameplay.
To prevent this issue the Joypad1 extension is now DISABLED by default and no longer selectable in the controller configuration (If you mapped your controller with that option you'll still be able to play with it as it has not been removed from the game, but you'll lose it if you access the controller options and change anything.)
The joypad1 extension can still be re-enabled for selection by using the new shortcut command /JOYPAD1. Don't blame me if the game runs super slow with it though! You're the one that renabled it!
Files
Get Sonic 3D in 2D
Sonic 3D in 2D
A 2D reimagining of Sonic 3D Blast
Status | Released |
Author | Sotaknuck |
Genre | Platformer |
Tags | 16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites |
Languages | English |
More posts
- Version 1.35 Released! Graphics fixes - updated extensions69 days ago
- Version 1.34 Released! Engine update - Badnik FixJan 21, 2024
- Version 1.33 Released! Main Menu FixDec 21, 2023
- Version 1.32 Released! Final Boss FixFeb 02, 2023
- Version 1.31 Released! QOL, Special Stage Controls and Legde AnimationsJan 21, 2023
- Version 1.30 Released! - Metal Knuckles FixDec 06, 2022
- Version 1.29 Released! - New Pause MenuNov 30, 2022
- Version 1.28 Released! - Shadow ImprovementsMar 10, 2022
- Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?Oct 10, 2021
- Version 1.26 Released! - Keep screen ratio, act 2 selection and more!May 16, 2021
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you've mentioned me! cool!