Version 1.26 Released! - Keep screen ratio, act 2 selection and more!
A major update and Tournament Announcement!
This new update brings in some more fixes, especially to poor Silver Sonic that got a badly hit when 1.25 was released. Now he should be back in action and ready to roast people with his flamethrower like the shiny little bastard he is.
This update also comes in with three major features: the higly requested option to keep aspect ratio of the resized game, act2 selection for ALL CLEAR savegames, and internal variable support to track player progress for the speed running scene.
Speaking of speedrunning, I am proud to announce the first speedrunning tournament for Sonic 3D in 2D, organized by Zaxon & Friends!
The tournament will be held on June 19th - 20th 2021, and will be a Sonic Beat The Game type.
Sign-ups will close on Monday June 14th 2021, so if you're interested and want more information, please check out the subscription page for the tournament or visit Zaxon & Friends discord!
Changelog:
- Added a new graphic option to toggle between Stretch to fit and Keep aspect ratio of the game. The option is enabled for any screen from the character selection menu forward. Title screen, controls, aschievements and music options are unaffected.
You can toggle between screen format by pressing F12.
- Added Act 2 Selection from the main menu. If your save game is in ALL CLEAR state, you'll be able to continue from any act of your liking!
- Added a new global variable to track the game's progress in real time to support speedrunning. The Global value will have the following values:
- 1 - Green Grove 1
- 2 - Green Grove 2
- 3 - Rusty Ruin 1
- 4 - Rusty Ruin 2
- 5 - Spring Stadium 1
- 6 - Spring Stadium 2
- 7 - Diamond Dust 1
- 8 - Diamond Dust 2
- 9 - Volcano Valley 1
- 10 - Volcano Valley 2
- 11 - Gene Gadget 1
- 12 - Gene Gadget 2
- 13 - Panic Puppet 1
- 14 - Panic Puppet 2
- 15 - Final Fight
- 16 - Special Stage
- 17 - The player starts a savegame or a special stage in special stage mode
- 18 - Clear (with or without emeralds) and credits
- 19 - Main menu when the New Game or Extras are selected
- 20 - Main menu when the Continue option is selected
- 0 - Everywhere else, including the loading screens between stages and acts.
- Fixed Silver Sonic's AI from being incredibly glitchy and potentially causing softlocks in Gene Gadget Zone 1 thanks to a script bug introduced in 1.25. Improved his move check selection script as well.
- Adjusted a closing door in Gene Gadget Act 1 to prevent the player from walking back in.
- Forced the interface to reset when a Metal Series is fully destroyed to prevent the interface from occasionally remain white.
- Water Bubbles no longer interrupt the super transformation
- Moved the trigger that closes the final door in Gene Gadget 2 to prevent players that didn't wait for the door to open from being crushed.
- Improved the code that prevents clipping inside breakable walls. Can't guarantee it's impossible to clip, but it should be a lot harder for it to happen.
Special Thanks to kitty2135 for reporting the following bug:
- Fixed a scrolling bug in both Achievement and Music Options menu that would glitch the scrolling if up and down buttons were pressed at the same time.
Special Thanks to aleats for reporting the following bug:
- Metal Sonic's chest laser will now disappear if he is killed while executing the move.
Special Thanks to timpz for reporting the following bug:
- Adjusted a sensor in panic puppet zone 1 for an elevator before the boss to always go through the square pattern path as always intended.
Files
Get Sonic 3D in 2D
Sonic 3D in 2D
A 2D reimagining of Sonic 3D Blast
Status | Released |
Author | Sotaknuck |
Genre | Platformer |
Tags | 16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites |
Languages | English |
More posts
- Version 1.35 Released! Graphics fixes - updated extensions50 days ago
- Version 1.34 Released! Engine update - Badnik FixJan 21, 2024
- Version 1.33 Released! Main Menu FixDec 21, 2023
- Version 1.32 Released! Final Boss FixFeb 02, 2023
- Version 1.31 Released! QOL, Special Stage Controls and Legde AnimationsJan 21, 2023
- Version 1.30 Released! - Metal Knuckles FixDec 06, 2022
- Version 1.29 Released! - New Pause MenuNov 30, 2022
- Version 1.28 Released! - Shadow ImprovementsMar 10, 2022
- Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?Oct 10, 2021
Comments
Log in with itch.io to leave a comment.
Hey, this update's pretty neat! Though I do want to report some errors/annoyances that should be looked into:
Special Stages are way too hard, especially the first few - there's no rhyme or predictability with the rings, which causes rows upon rows of rings to frequently be missed - they also appear way too fast, giving you hardly any time to react and move accordingly
Not being able to backtrack before Green Grove's boss is a major annoyance, since the boss is actually pretty difficult to fight, and having to go with only three rings is just insufficient.
If you get a Game Over or if the game happens to reset/crash during Green Grove Zone Act 2, even though it shows your currently collected Emerald Count (For example, four emeralds), your Emerald progress is erased and you're sent back to Special Stage 1, forcing you to do it all over again
The Super Peelout is underpowered and is actually weaker than the spindash, it also takes much longer to charge up since you can't release it at any time - I say this should be changed so you can use it as a faster (but more vulnerable) alternative to the Spindash