Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?


It's been a while, but Sonic 3D in 2D just reached version 1.27! This version brings in a TON of fixes to various bugs and glitches, with a good amount of them discovered by the runners of the SpeedRun tournament held in june earlier this year.

Additionally, this patch comes in with an entirely new Music Pack, with all of its tracks arranged specifically for this game by Robin Nerdington! An incredible endeavor that is just one more excuse to Blast through Flicky Island once more with all new tunes!

The "Mars DLC" is available to download for the game here: https://robin-nerdington.itch.io/mars-dlc-for-sonic-3d-in-2d


Changelog:

- To address slowdowns on the main menu on some systems, a full optimization pass has been made to the main menu of the game.

- Added the Act2 Icons introduced in v1.26 to the Act2 music tracks in the Music Options menu.

- Repositioned the dust emitted by the Mantis badniks in Green Grove

- Added a missing layer tile to a loop in Green Grove Act 2 to ensure the character always passes BEHIND the loop column

- Fixed a control bug for wall latch code for Shadow in Green Grove Act 2 that would cause him to stomp down if the C button was pressed.

- Fixed a bug that allowed the player from retrieving all rings and not get interrupted when "ruin-spinning" and being hit by fire.

- Fixed the exaust cloud emitted from the Crocks in Rusty Ruins from not appearing from the exaust, and occasionally appearing completely far from the badnik

- Realigned a lot of tiles in Rusty Ruins Act 1 on the left Knuckles' path.

- Added a missing layer tile to a loop in Rusty Ruin Act 2 to ensure the characters pass behind its column.

- Added a missing layer switch event that could potentially cause a player to fall through the floor in a secondary path of Rusty Ruin Zone 2 if the player took a route and backtracked.

- Added a missing layer swich event that could cause a player to be on the wrong loop layer on a secondary path in Rusty Ruin Zone 2

- Added a layer switch at the top of the slope section near the end of Rusty Ruin 2 to make it easier for players to land on the top platform.

- Fixed a Spike ball on the wrong layer in Rusty Ruin Act 2

- Fixed a flag on the wrong layer in Spring Stadium Act 2

- Fixed character animations remaining frozen if a player hits downward facing spikes while frozen

- Disabled the ceiling landing code for Volcano Valley Zone. There is no ceiling in the zone planned to land on, and this solves the occasional issues with landing on the irregular surfaces of the ceilings of the zone.

- Fixed the Boss Area Camera from not locking properly during the Cutscene with Metal Knuckles, allowing quick players from going back in the passage, clipping into the ceiling or being killed by the rising camera.

- Fixed the timer to always resume when the lava starts rising instead of when the player touches the rising rocks in Volcano Valley 1

- Fixed the exaust cloud emitted from the Spiked Motobug in rusty ruin from not appearing from the exaust

- Fixed the tail of the mouse badnik trailing behind by 4 pixels and look not attached to the body when moving

- Improved Tails' AI in the Panic Puppet Zone 1 boss to not fly in with the player if Eggman is Charging or firing his laser.

- Adjusted the value 18 for the speedrun tracker variable to trigger as soon as the screen fades to black in PPZ2 (this was already patched in the unreleased V1.26b used in the tournament)

Special Thanks to BenInSweden for reporting the following bugs:

- Added controls to disable positional sounds on death and drowning to prevent the SFX from getting locked and repeating indefinitely on stage reset.

- Fixed a door event in the wrong layer in Gene Gadget Zone Act 2

- Disabled animations from playing during the final cutscene in Panic Puppet Zone 2 without emeralds.

- Fixed a Camera bug that affects a Tails game if the player spindashed under the boss and started flying, causing the camera to mis-track and lower below the ground.

- Fixed a bug that didn't allow to use the shield abilities on Sonic or Ashura during the boss phase of Panic Puppet Zone 1 in a Tails or Wechnia game.

- Improved Eggman's AI in Gene Gadget Zone Act 2 to prevent some commands to overlap at the start of his pinch mode and cause him to clip in the wall near the bottmless pit.

- Fixed a bug with the retracting spikes in Spring Stadium that retained the player's floor angle

- Fixed a bug that caused hitting a monitor with Sonic holding the homing shield (or with Shadow) without using the homing attack to still trigger the bounce caused by the homing attack, always resulting in a fixed height bounce.

- Fixed a bug with the breakable walls in Volcano Valley Zone due to the shape of the ceilings above them that allowed accidental clipping inside the walls and causing vertical zip-through that could cause a player too skip through the level or get stuck out of bounds. To honor all of the speedrunners that used and abused this finding, the fix can be disabled with the new command /Sotaloseslives.

Special Thanks to Timpz for reporting the following bug:

- Improved Tails Doll's AI to Prevent occasional glicthes in his teleportation moves.

Special Thanks to Vecnazak for reporting the following bug:

- Fixed boost and stomp effects from lingering when a Shadow or Bluckles enter a special stage ring while using them

Files

S3D2d-1.27 10-10-21.zip 66 MB
Oct 10, 2021
S3D2d Saturn DLC.zip 77 MB
Jun 30, 2020

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