Version 1.08 Released! - Additional Command Line Options
Version 1.08 has arrived, with new bugfixes and new Command Line options that can be used to enable water effect compatibility and fusion's pause system from versions preceeding 1.07.
- Optimized the Spin Spikers in Green Grove
- Optimized the waterfalls in Green Grove 2 and Diamond Dust Zone 1 and 2
- Improved collision near the first ramp after the pipe in Rusty Ruin Zone 2
- Fixed Ashura's fireball being disabled in Diamond Dust Zone 1. (Bug introduced in v1.06)
- Forced Mecha Sonic's speed to 0 on death to prevent sliding deaths on the ground.
- Introduced a new command line option to disable the new pause introduced with 1.07 and use Fusion's default pause. The new pause system introduces some processing overhead so in case a user wants to get some extra performance they can launch the game via link containing the added command /OLDPAUSE in its destination.
With that option the user will have to unpause the game with Enter, like in versions preceeding 1.07.
- Introduced a new command line option to start the game without direct X controlled water effects, and use a compatibility effect to solve the issue of invisible water on some users. The command is /LIGHTWATER and can be inserted in a link just like /OLDPAUSE or /MIS1.
- In a further effort to prevent the infinite drowning bug that persisted in 1.07, air related Variables and drown action are also reset on death before a stage is reloaded.
- Slightly repositioned 1 gunner tank in Panic Puppet Zone 2.
- Raised the volume of Eggman's eggmobile to better hear when he is charging in Panic Puppet Zone 2
- Improved spring reset check when they leave the screen (you won't even notice any improvement, but whatever!)
Special thanks to Alastor for reporting the following bugs:
- Gunner Tanks will no longer fire immediately after turning, but will wait half a second like every time they detect a player (their engine stops and they stop vibrating)
- Collision with a Copterbot's propeller has been improved. Watch out, this correction will make them more difficult to hit and easier for the player to get hit instead.
- All E99 routines are correctly deactivated on death to prevent a case of overlapping code between death animation and attack patterns (One routine was missing and could have been active on death, causing the problem)
- It is no longer possible to stomp with C while boosting with Shadow. Only "DOWN" (with B pressed) will trigger it during a boost action.
Files
Get Sonic 3D in 2D
Sonic 3D in 2D
A 2D reimagining of Sonic 3D Blast
Status | Released |
Author | Sotaknuck |
Genre | Platformer |
Tags | 16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites |
Languages | English |
More posts
- Version 1.35 Released! Graphics fixes - updated extensions90 days ago
- Version 1.34 Released! Engine update - Badnik FixJan 21, 2024
- Version 1.33 Released! Main Menu FixDec 21, 2023
- Version 1.32 Released! Final Boss FixFeb 02, 2023
- Version 1.31 Released! QOL, Special Stage Controls and Legde AnimationsJan 21, 2023
- Version 1.30 Released! - Metal Knuckles FixDec 06, 2022
- Version 1.29 Released! - New Pause MenuNov 30, 2022
- Version 1.28 Released! - Shadow ImprovementsMar 10, 2022
- Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?Oct 10, 2021
- Version 1.26 Released! - Keep screen ratio, act 2 selection and more!May 16, 2021
Comments
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Is there another way to optimize the game? The / MIS1 command does not work.
Yep same here