Version 1.10 Released! - The challenges are here!


V1.10 is here, bringing you a lot of fixes and 23 achievements for people looking for a challenge. Achievement details can be checked in the new "Achievements" menu accessible in the title screen. Obtain all achievements and get one final extra unlockable available in an ALL CLEAR savegame!


- Optimized running animation routine for all characters.
- Optimized palette routine for super transformations.
- Added one more super form's properties, palettes, animations and variables. - Cutscene colored Knuckles will now chuckle when Flicky Island is restored.
- Fixed a bug that prevented the vertical fall speed of Tails (when super and always for Wechnia) from working properly, causing them to plummet vertically and being unable to stop when enough speed is reached. This bug never allowed the proper fall speed when underwater as well.
- Fixed a layering error with a waterfall in Green Grove Zone1
- Added a layer control in the vine systems at the end of Green Grove Zone 2
- Fixed a not solid wall in Green Grove Zone 2
- Slightly repositioned a Big Ring in Green Grove Zone 2
- Repositioned a floating flower in Green Grove Zone 2
- Fixed the camera occasionally locking into but not immediately blocking the player in the boss area of Green Grove Zone 2.
- Fixed the transition between Rusty Ruin Act1 and 2 to not lose the carried shield between acts.
- Fixed the ceiling position above the last columns in Rusty Ruin Zone 2
- Fixed the teleporters layering in Rusty Ruin Zone 2
- Tails Doll's Afterimages are now behind it when it's spinning.
- Fixed the layering order of an invincibility in Spring Stadium Zone 2
- Slightly repositioned the end of level capsule in Spring Stadium Zone 2
- Freezing traps will no longer interrupt the super transformation action, causing emeralds to stay floating in the air until a new transformation attempt is made.
- Slightly repositioned a few tiles in the underground path of Diamond Dust Zone 1
- Adjusted the layering of Elevators in Volcano Valley Zone
- Fixed an error that could cause some skorp badniks to ignore their path boundaries in Volcano Valley 1
- Added more springs in a wall in Gene Gadget to prevent Sonic from getting stuck in a Tails/Knuckles path
- Added a sonic specific control to prevent access in the same Tails/Knuckles path from a different section
- Fixed the gunner tanks turning left when shooting right only in panic puppet Zone 1, a bug introduced in v1.08
- Improved collision with flicky capslues in Panic Puppet Zone 1
- Fixed a layering error with an elevator in Panic Puppet Zone 2
- The carried shield will now disappear with the player in the final cinematic of Panic Puppet Zone 2
- Credits now properly spell "Sonic Worlds Delta" with "worlds" plural.

Special thanks to GiantsNation546 for finding the following bug:
- Fixed the prison egg parts from rarely remain in the bottom of the screen after its defeat.

Special thanks to Alastor for reporting the following bugs:
- Added a Layer change control in Rusty Ruin Zone 1 to prevent the player from backtracking and accidentally fall out of bounds.
- Correcly repositioned an un-pressable button in Tails/Knuckles path of Volcano Valley 2 introduced in v1.05.
- The player will no longer jump on leaving the pipes if the jump button is held inside a pipe in Volcano Valley Zone

Special thanks to Gamerblake90 for finding the following bug:
- Eggman's laser will disappear if defeated when in use in PPZ1

Files

S3D2d 1.10 20-07-20.zip 67 MB
Jul 20, 2020
S3D2d Saturn DLC.zip 77 MB
Jun 30, 2020

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