Version 1.25 Released! More fixes!
Sonic 3d in 2d Version 1.25 has arrived with a bunch of fixes!
- You'll no longer bounce on Tails Doll body if his "bounced on" sound is playing. This means you'll get hurt if you're overlapping it and not attacking.
- Fixed a bug that allowed Silver Sonic to interrupt and glitch the super transformation animation if he hit the player with his flame thrower.
- Fixed a bug that allowed Nack to interrupt and glitch the super transformation animation if he hit the player with bombs or his gun.
- Fixed a bug that allowed Robotnik to interrupt and glitch the super transformation animation if he hit the player with the golem's spikes in Rusty Ruin.
- Fixed a bug with Tails Doll that allowed it to Slash through and damage the character during the super transformation animation.
- Fixed a bug that cause the transformation animation from being interrupted if it overlapped E99's thruster.
- Fixed a bug that causes the transformation animation from being interrupted if bumping on the Egg Cage in Panic Puppet Zone 1
- Added a control to stop Tails and Wechnia from taking repeated damage if the player is dead in Panic Puppet Zone 1
Special thanks to Mastakirby for reporting the following bug:
- Added a control to prevent Robotnik's laser in Panic Puppet Zone 1 from hurting the player or tails in the very first frame it is positioned
Special thanks to UltraSonicHero from discovering the following bug:
- Fixed a bug that deactivated the drown action if the player drowned on underwater fans
Special thanks to Lake and his Wild World for reporting the following bug:
- Fixed a bug that allowed Robotnik to interrupt and glitch the super transformation animation if he hit the player with the robot arms in Spring Stadium.
Special thanks to kitty2135 for reporting the following bugs:
- Improved coding to avoid actions to accidentally overlap for Silver Sonic and cause him to get stuck mid in an unreachable position
- Replaced the Pass-through terrain blocks in Green Grove Act 1 with Layer blocks to prevent the player from clipping through a small diagonal section and fall below in Green Grove 1.
- Revised the collision code of the Hopper badnik in Diamond Dust Zone to properly bounce off walls.
Special thanks to MrPrzemistrz for reporting the following bug:
- Fixed a leftover from the default controls in Sonic World Delta: the slide action of Knuckles and Bluckles worked only with the A button. It now correctly works with any button.
Files
Get Sonic 3D in 2D
Sonic 3D in 2D
A 2D reimagining of Sonic 3D Blast
Status | Released |
Author | Sotaknuck |
Genre | Platformer |
Tags | 16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites |
Languages | English |
More posts
- Version 1.35 Released! Graphics fixes - updated extensions69 days ago
- Version 1.34 Released! Engine update - Badnik FixJan 21, 2024
- Version 1.33 Released! Main Menu FixDec 21, 2023
- Version 1.32 Released! Final Boss FixFeb 02, 2023
- Version 1.31 Released! QOL, Special Stage Controls and Legde AnimationsJan 21, 2023
- Version 1.30 Released! - Metal Knuckles FixDec 06, 2022
- Version 1.29 Released! - New Pause MenuNov 30, 2022
- Version 1.28 Released! - Shadow ImprovementsMar 10, 2022
- Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?Oct 10, 2021
- Version 1.26 Released! - Keep screen ratio, act 2 selection and more!May 16, 2021
Leave a comment
Log in with itch.io to leave a comment.