Version 1.09 Released! - Saturn Soundtrack DLC avaliable!
Version 1.09 is out, with a bunch of fixes and the optonal Saturn Soundtrack DLC!
The Saturn DLC introduces the much requested soundtrack from the Saturn version of Sonic 3D Blast, a new music option menu to individually select your favourite track, and support to custom music!
- Fixed a bug that afflicted Amy and the Instashield when a monitor is broken and the speed obtained was calculated using its previous landing speed instead of the current vertical speed of the character.
- Killerbees now correctly spawn a flicky when killed by Tails' tails.
- Players will no longer fall through a collapsing plaform if they're falling from another collapsing platform in Rusty Ruin 1
- Added a few tiles in the walls of Rusty Ruins 2 to better hide on background transition.
- Correctly repositioned the layer events introduced in V1.05 in Rusty Ruin Zone 2.
- Removed an un-needed Tile in Rusty Ruin 2
- Adjusted a 1-up layer order in Spring Stadium 1
- Repositioned a misaligned tile in Spring Stadium 2
- Fixed a non solid ceiling in Gene Gadget Act1
- Fixed a layering error in Gene Gadget Act1
- Improved collisions when damaging Metal Sonic in Gene Gadget Zone 1
- Score is correctly reset when starting or loading a game after a game is over
- The Bonus Special Stage unlock message won't reappear in new games if it has already been unlocked once.
- Changed rings properties in the attept of preventing a memory bug that had some random rings disappear from the stages if the game is active for a while (rougly from start to volcano valley)
- Added a second focus control in the special stages to prevent loss of focus at start.
- Fixed an error that had Robotnik get stuck on defeat if hit too fast with super Shadow in Gene Gadget Zone1
- Optimized and removed unneeded events from the wrapper process of the new pause system
Special thanks to Hypersonic2097 for reporting the following bug:
- Fixed a collision-less spike in Rusty Ruins Act 1.
Special thanks to SunkythePootis for reporting the following bug:
- Added a focus control in the initial cutscene to prevent loss of focus in the sub-application game and subsequent loss of controls.
Special thanks to notlikegonnastay for reporting the following bug:
- Homing attack automaticallly ends if the egde of the screen is hit when E99 is out of bounds in Diamond Dust 1.
Files
Get Sonic 3D in 2D
Sonic 3D in 2D
A 2D reimagining of Sonic 3D Blast
Status | Released |
Author | Sotaknuck |
Genre | Platformer |
Tags | 16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites |
Languages | English |
More posts
- Version 1.35 Released! Graphics fixes - updated extensions66 days ago
- Version 1.34 Released! Engine update - Badnik FixJan 21, 2024
- Version 1.33 Released! Main Menu FixDec 21, 2023
- Version 1.32 Released! Final Boss FixFeb 02, 2023
- Version 1.31 Released! QOL, Special Stage Controls and Legde AnimationsJan 21, 2023
- Version 1.30 Released! - Metal Knuckles FixDec 06, 2022
- Version 1.29 Released! - New Pause MenuNov 30, 2022
- Version 1.28 Released! - Shadow ImprovementsMar 10, 2022
- Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?Oct 10, 2021
- Version 1.26 Released! - Keep screen ratio, act 2 selection and more!May 16, 2021
Comments
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Looks fast like Sonic, Can you build it in Unity WebGL, i could help you with setting if you need unity collaboration, then put the game into https://itch.io/jam/25d-game-jam