Version 1.24 Released! Many fixes!
Version 1.24 is out, with a bunch of fixes that range from minor glitches to a few gamebreaking bugs!
Enjoy!
- Fixed a layering error introduced with the TV-Like Filter effect in version 1.21 that caused 6 rings in Green Grove Act1 to occasionally be moved behind the waterfall near the start of the level.
- Fixed a layering error with a platform in Tails' path in Spring Stadium 2.
Special thanks to kitty2135 for reporting the following bugs:
- Modified the unlock controls of the camera at the end of the battle in Green Grove act 1 to avoid conflicting with the final camera lock at the signpost.
- Repositioned the hidden event triggers that close some doors in Rusty Ruin Act 1 and 2, volcano valley act 2 and Gene Gadget Zone 1 and 2 to prevent players with keen reflexes to jump or glide backward as soon as the door starts closing and get stuck between two doors.
- Improved collision detection for ground bumpers in Spring Stadium so that players can no longer land inside them with specific angles and speed.
- Fixed a non-solid ceiling in Volcano Valley Act 1 above a button that allowed the player to clip above (same as an older bug in another section of the level)
- Fixed a gamebreaking bug that would cause a player hanging on the wall next to the signpost in Gene Gadget Zone 1 to get stuck in place when the signpost stops spinning.
Special thanks to ShizukaLoner from discovering the following bug:
- Fixed a game breaking bug introduced in with the tv filter version 1.21 that caused a dying player from getting stuck in some level geometry in Green Grove Zone Act1.
Special thanks to UltraSonicHero from discovering the following bug:
- Fixed a glitch that would cause the orbs of the first boss phase in Panic Puppet Zone 2 from lighting up if both arms slam the ground in quick succession
Special thanks to RedOnyx from discovering the following bug:
- Modified the code of the respawning baloons to prevent the homing attack from targeting exploded ones.
Files
Get Sonic 3D in 2D
Sonic 3D in 2D
A 2D reimagining of Sonic 3D Blast
Status | Released |
Author | Sotaknuck |
Genre | Platformer |
Tags | 16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites |
Languages | English |
More posts
- Version 1.35 Released! Graphics fixes - updated extensions59 days ago
- Version 1.34 Released! Engine update - Badnik FixJan 21, 2024
- Version 1.33 Released! Main Menu FixDec 21, 2023
- Version 1.32 Released! Final Boss FixFeb 02, 2023
- Version 1.31 Released! QOL, Special Stage Controls and Legde AnimationsJan 21, 2023
- Version 1.30 Released! - Metal Knuckles FixDec 06, 2022
- Version 1.29 Released! - New Pause MenuNov 30, 2022
- Version 1.28 Released! - Shadow ImprovementsMar 10, 2022
- Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?Oct 10, 2021
- Version 1.26 Released! - Keep screen ratio, act 2 selection and more!May 16, 2021
Comments
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To be honest, I think the invincibility theme for Sonic 3D Blast Genesis is more fitting for a speed up theme than invincibility. I don't mind that you made it like this.
2 gamebreaking bugs fixes in this version XD