Version 1.07 Released! - Now with mappable un-pause!
The UN-PAUSE PATCH is here!
- Remember when fusion engine forced everyone to un-pause the game with Enter? Remember how much you wished for the game to be able to un-pause with the same button you paused with? From this version onward, your start button will finally unpause the game, no matter which your start button is. It's a been rather tough work to properly trick Fusion to do it, but it's finally done.
It works as it always should have, and you have no idea how happy I am about it.
The solution to solve the un-pause problem is quite long, and involves two additional processes in the game: a process switcher and a pause process. When the player presses start, the game notifies the process switcher that pauses the game, and starts a pause process that waits for the player to press start. When the player does so, the pause process notifies the process swicther that stops the pause process and resumes the game.
All of this mess to make the single button do HALF more action! Harder than a final boss!
There might be some issues, but hopefully I managed to iron them all out on first try.
- Much like the player, Robotnik can no longer be hurt if the player is outside of the lower part of the screen in the boss phase of Panic Puppet Zone 1
- Slightly adjusted the position of some big rings in Green Grove Zone 1 and 2 and Spring Stadium Zone 1.
- The player's hidden drown meter will always be forced to 0 at the start of a level that contains water. This to prevent a very hard to replicate bug where after being killed the player might start from an underwater checkpoint with no air and instantly drown.
- Updated Tails Sprites when CPU controlled in Panic Puppet Zone 1 to the new sprites used by Tails as a Player.
- Delayed the activation of Robotnik's damage routines in Gene Gadget Zone 1 by one second to prevent super characters to damage it before its positional variables were correctly initialized.
- Laser shot by the final boss phase in Final Fight will now disappear when the boss is defeated.
Special thanks to Naldush for reporting the following bug
- X movement is now disabled as soon as a hub is entered in Gene Gadget Zone. This to prevent cases where the player is hit exactly as the hub activates and is thrown out of the hub, locking the game.
Special thanks to noahd96 for finfing the following bug
- The controls menù will no longer freeze on its first execution if a controls remap is made immediately after the first mapping.
Files
Get Sonic 3D in 2D
Sonic 3D in 2D
A 2D reimagining of Sonic 3D Blast
Status | Released |
Author | Sotaknuck |
Genre | Platformer |
Tags | 16-bit, 2D, challenging, Difficult, Fangame, Pixel Art, Retro, Singleplayer, sonic, Sprites |
Languages | English |
More posts
- Version 1.35 Released! Graphics fixes - updated extensions69 days ago
- Version 1.34 Released! Engine update - Badnik FixJan 21, 2024
- Version 1.33 Released! Main Menu FixDec 21, 2023
- Version 1.32 Released! Final Boss FixFeb 02, 2023
- Version 1.31 Released! QOL, Special Stage Controls and Legde AnimationsJan 21, 2023
- Version 1.30 Released! - Metal Knuckles FixDec 06, 2022
- Version 1.29 Released! - New Pause MenuNov 30, 2022
- Version 1.28 Released! - Shadow ImprovementsMar 10, 2022
- Version 1.27 Released! - Fixes, fixes and a Custom Music Pack!?Oct 10, 2021
- Version 1.26 Released! - Keep screen ratio, act 2 selection and more!May 16, 2021
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