i think i have a new idea for an soundtrack in this game based on my other soundtrack package mods for this game (specially the extra tracks) i think to give a new fresh air to this game is to give exellent soundtrack to the stages and reuse the extra soundtracks except the super theme, that's will reuse the super theme from the anniversary tracks. this will be an redux for my other soundtrack packages, just wait and this will be magic!
This looked like a fun fan game so i downloaded it and I am making a profile for the first time to express how i felt about it.
I really liked the concept of this game and the overall design. I really appreciate the DLC because i have personally always preferred the Saturn music over the MD music (I feel the opposite way about Ecco's music)
thats being said, I played up to the second Robotnik boss, dont think i will be playing anymore of this. I liked this game in concept but i did not enjoy the execution. I do not agree with design decision like having bosses take more than 3 hits or putting blatant dead ends in the level and having lots of back tracking in a sonic game. I dont know why Robonik's hit box in the first level is so weird, and in the second boss it wasnt very clear what to do and not enough time is given to the player to figure that out before you die and lose all your lives, since you will probably have very few after what was a pretty frustrating 2nd level.
I get the feeling that these levels are designed to accommodate all the playable characters but it just makes it feel like playing as sonic is the worst option.
The mini bosses are pretty well done however, it was a nice addition! I am curious about the rest of the game, i might go back to it but it's just to frustrating. Sorry.
Sonic isn't the worst option at all. He's a technical character more than the others. He is the most flexible and the hardest to master.
More than the other characters (safe for maybe Amy, as she's the hard mode in this game) he requires knowledge of the stage, which shield to keep and use at the right moment and the level design. He is the one that rewards you the most at later replays: once you manage to get a hold of the right shield at the right time, you can even clear Knuckles routes.
Don't give up at the game for a couple of gameovers. Like the games of old, 3D2D has not been designed to be beaten on the first playthrough.
I've been playing this game since it came out and its new versions, but I still maintain that the special phases are the worst part of the game and a pain in the ass. As an idea, it could be like the special levels in "Murder of Sonic The Hedgehog".
for people that's have problems with milliseconds to fit an loop to the ost you want to play in-game for loops: the loopstart trigger for example: 70380 and the endloop trigger: 240073. this is just an example onto how you do it so if it helped you send a comment down below. thanks.
You have to use the spinners, and land on the two springs where you can see the sunset while spinning. Hold right and you'll leap above the chasm and reach the boss area.
Alternatively, if you know your way around the stage, you can cross the chasm on the platforms by spinning with the speed shoes active!
Awesome game! Our German-language review can be found in our recorded livestream starting at 02:24:00. Subscription to our YouTube or Twitch channel is welcome. 🙂
the volcano valley act 2 boss is kicking my butt. most of the games fine till there though i just don't see how you're supposed to beat that boss. any tips?
The easiest way is to look for a Fire Shield. There's one near the start of the level if you stay in the middle hight of the lava falls, and a few others scattered through the level. With a fire shield he can't hurt you at all.
Without a fire shield, I suggest you to stay on the right side of the arena, wait for the fire to reach you then leap above it as you go to the left. Hit a pipe when you can. If you time it right, you should be able land a hit and have the fire dissipate before it can reach you on the other side.
Quick question? I've encountered some bugs like the final fight boss right arm twitching, game crashing when pausing. Some recommendations. Make final fight 2nd phase ring move slower, its hard for the human to see them lol. Fix hit box for panic puppet act1 boss 2nd phase. Overall the games is... ok
Sotanuk please make a version for android, I'm looking all over the Internet for information about the version for android, but as you understand, I did not find it. I ask you, if it's not difficult, then make a version on the phones. I really want to play it on my phone🤗🙏
new update planned for aikatsu! 3D in 2D soundtrack for sonic 3D in 2D:
this update will bring instrumental versions of those tracks with all loop point and everything intact, some fixes to certain loops and more updates to come!
hey sota i found this error with the collisions of those platforms while making an soundtrack for this game. it's in green grove zone act 1 if you want to check it:
it's me or the final boss 1st phase seems soo easy in final fight? because it cost me nothing than the starting lasers and then only hit hin 1 time and done, is that a glitch or something?
Firstly, I was checking out Extra Menu, and my All Clear save was overwritten because I pressed a button. There was no warning for this. My save is gone. I had all the Emeralds.
Secondly, the first Act 2 boss... Listen, if Eggman's exposed, his hurtbox should ALWAYS be active. Jumping on the big exposed cockpit like every Sonic game EVER has trained me to do should not hurt me, especially if there's no obvious indication of his hurtbox being replaced by a hitbox. That is HOSTILE design.
Thirdly, the first half of The Final Fight... I'll be honest with you, dude, once you get the cycles down the only thing it really tests is patience. It's one of the few bosses I'm confident I could do ringless. Given the second half uses an entirely separate control scheme it feels like there should be a checkpoint of some kind afterwards so the player can have a chance to figure out what they're expected to do without having to sit through the first half again.
Fourthly, the i-frames are WAY shorter than any of the official titles, and while i did get used to it eventually, my instincts keep telling me to damage boost when it is very clearly impossible given the minimal i-frames provided. Intellectually I know the problem is probably with me but it FEELS like it's the game fault when I die that way.
As someone who finally beat this game as Sonic, all 7 chaos emeralds and all, I have some shit to say. I understand the desire to make what was once a somewhat obtuse and nonstandard Sonic game into something that felt like a traditional Genesis game. Nothing really wrong with that, fan demakes are cool and a concept this alone was solid. All of my issues come from how exactly all of this was done. I'll start with positives though, as some things done were genuinely pleasing.
+Emeralds are saved the second you complete the special stage
+Physics feel exactly as they should
+Sonic's repertoire is the complete combo of peel-out, instashield, and spin-dash
+The cutscenes are well-done
+Sonic Sonic can use shield abilities
+Act 1 Boss for Puppet Panic no longer uses Tails if you're in super form. That's really cool.
+Act 1 Boss for Puppet Panic disables your hitbox when you’re off screen and if an attack would hit you on your way up, it prevents you from rising back up until it’s over.
Okay here's my fucking gripes.
-Released in 2020, last update was 2022, somehow still no widescreen option? It's [current year] and this game's dickish enemy placement requires widescreen and intelligent camera movement in order to properly react to shit.
-As the difficulty is unforgiving, I don't think it's unthinkable to provide a fucking infinite lives option. The amount of times I fucking died to a boss, and had to replay Acts 1 & 2 to get another opportunity to fight said boss is fucking ridiculous. In that same vein...
-You wanted this to be a traditional version of Sonic 3D Blast, I get it, but even then your long-ass level designs do not lend well to a fucking 9:59 time limit, especially when combined with the lack of an infinite lives option. Holy fuck.
-I complemented the physics, but the i-frames are fucking fucked up. It is nowhere near the same amount of grace period as you got in the games you're trying to replicate.
-The Final Fight boss should have walls on the sides, you couldn't fall off and die in the real 3D Blast during this boss fight, you shouldn't be able to here, either.
-The extra boss fought as Super Sonic is superfluous and feels like it's there to just have one, rather than being an actual meaningful addition to the gameplay. It being a recolored boss from Pocket Adventure is also rather egregious, and I get where you were coming from with it, as you wanted this fangame to be a sort of link between Sonic 3&K and Sonic Adventure, but just straight up stealing sprites from other games is gross. On that fucking note
-Too many sprites and whatnot are just taken from other games, and it clashes real fucking hard. A lot of enemies aren't even designed to look like their counterparts in Sonic 3D Blast, it's just lazy recolors.
-Too many of the game’s bosses and environments are assets from other games mashed together. It lacks a real identity.
-The tube section at the end of Gene Gadget Act 1 is stolen level design is from Sonic 2 8-bit, specifically the end of Scrambled Egg Act 1.
-I'm sure you're fucking sick of hearing it, but regardless, your special stages fucking suck. Sonic controls like butter in a fucking frying pan, and you have no time to react to fucking anything. The only way you beat this shit is by replaying an act over and over and just memorizing where shit is. Having 3 times the rings in each section of the special stage does not balance out the shit, it just makes it more clear that you did not want to actually try and make something that was worth a damn.
-The post-credits scene using the same text as Sonic Adventure 2’s post-credits scene misses the point.
Not the nicest fucking review in the world, and I'm far from a professional reviewer whatever guy, but you fangame mostly pissed me off and I wanted to yell at you over the internet about it. Again, my biggest gripes are no reasonable way to deal with the difficulty other than replaying shit over and over again when you game over, and the lack of widescreen and intelligent camera shit.
I would recommend taking a crash course in how the progression of game difficulty should properly be applied, because that was some of the most ridiculous boss attack patterns, right out the gate.
Also, as others have stated: I concur. Those Special Stages are horribly painful to play. Everything moves far too fast, and you have a split second to react to ANY Rings that appear on screen. The amount present within each Special Stage is not the factor.
Spikes everywhere, enemies appearing on screen immediately in your path hurting you before you even have a moment to react (and often with terrible-to-haphazard placement)
Some decent spritework here, and the levels at least feel somewhat like they belong in a proper 2D Sonic game, but the overall balance is borderline Kaizo levels of bulls---.
i dont know if its just my pc because its not a fancy gaming one but about 6-8 seconds into the game it freezes and dosent unfreez. it might just be a issue with me tho lol
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i think i have a new idea for an soundtrack in this game based on my other soundtrack package mods for this game (specially the extra tracks) i think to give a new fresh air to this game is to give exellent soundtrack to the stages and reuse the extra soundtracks except the super theme, that's will reuse the super theme from the anniversary tracks. this will be an redux for my other soundtrack packages, just wait and this will be magic!
Make The Game Playable on Browser Plz. Plz Respond Sotaknuck.
No promises...yet!
This looked like a fun fan game so i downloaded it and I am making a profile for the first time to express how i felt about it.
I really liked the concept of this game and the overall design. I really appreciate the DLC because i have personally always preferred the Saturn music over the MD music (I feel the opposite way about Ecco's music)
thats being said, I played up to the second Robotnik boss, dont think i will be playing anymore of this. I liked this game in concept but i did not enjoy the execution. I do not agree with design decision like having bosses take more than 3 hits or putting blatant dead ends in the level and having lots of back tracking in a sonic game. I dont know why Robonik's hit box in the first level is so weird, and in the second boss it wasnt very clear what to do and not enough time is given to the player to figure that out before you die and lose all your lives, since you will probably have very few after what was a pretty frustrating 2nd level.
I get the feeling that these levels are designed to accommodate all the playable characters but it just makes it feel like playing as sonic is the worst option.
The mini bosses are pretty well done however, it was a nice addition! I am curious about the rest of the game, i might go back to it but it's just to frustrating. Sorry.
Sonic isn't the worst option at all. He's a technical character more than the others. He is the most flexible and the hardest to master.
More than the other characters (safe for maybe Amy, as she's the hard mode in this game) he requires knowledge of the stage, which shield to keep and use at the right moment and the level design.
He is the one that rewards you the most at later replays: once you manage to get a hold of the right shield at the right time, you can even clear Knuckles routes.
Don't give up at the game for a couple of gameovers. Like the games of old, 3D2D has not been designed to be beaten on the first playthrough.
how do you unlock shadow
Get a good ending two times.
So uh Did you add silver? The Hottest Hedgehog from Sonic 06’
I cant think of a joke for this masterpiece...
wow theres a DLC for a fangame thats unexpected
give me ideas for new music package for this game, if you have any, comment down below. thanks.
Rocket knight adventures and sparkster package!
ok, i will do it now
for people that's have problems with milliseconds to fit an loop to the ost you want to play in-game for loops: the loopstart trigger for example: 70380 and the endloop trigger: 240073. this is just an example onto how you do it so if it helped you send a comment down below. thanks.
Everything went bad but I still love Sonic :D
Got stuck in Zone 2 though, Rusty Ruins
You have to use the spinners, and land on the two springs where you can see the sunset while spinning. Hold right and you'll leap above the chasm and reach the boss area.
Alternatively, if you know your way around the stage, you can cross the chasm on the platforms by spinning with the speed shoes active!
This game released as an open source would be great to learn from through Clickteam 2.5.
Very cool gameplay. Almost identical to the commercial ones! Great job!!!
Thanks!
Awesome game! Our German-language review can be found in our recorded livestream starting at 02:24:00. Subscription to our YouTube or Twitch channel is welcome. 🙂
the volcano valley act 2 boss is kicking my butt.
most of the games fine till there though i just don't see how you're supposed to beat that boss.
any tips?
The easiest way is to look for a Fire Shield. There's one near the start of the level if you stay in the middle hight of the lava falls, and a few others scattered through the level. With a fire shield he can't hurt you at all.
Without a fire shield, I suggest you to stay on the right side of the arena, wait for the fire to reach you then leap above it as you go to the left. Hit a pipe when you can. If you time it right, you should be able land a hit and have the fire dissipate before it can reach you on the other side.
Good luck!
i forgot to update i beat it like. 2 days later its fun,,,,,,,,,,
is there any way to reset the controls that doesn't require the inputs for up, down, or confirm?
enter the game folder and delete the "last" file inside Data\Profiles.
Next time you enter the game you will have to re-enter controls.
Thank thee
it says the data file is empty
Hi can you do widescreen pls?
Quick question? I've encountered some bugs like the final fight boss right arm twitching, game crashing when pausing. Some recommendations. Make final fight 2nd phase ring move slower, its hard for the human to see them lol. Fix hit box for panic puppet act1 boss 2nd phase. Overall the games is... ok
YEAH, PHOOONE, PHOOONE, PHOOOOOOOONE
so i just installed the game and started playing but i had all the emeralds from the start. how can i get a fresh save?
Keep playing.
new update planned for aikatsu! 3D in 2D soundtrack for sonic 3D in 2D:
this update will bring instrumental versions of those tracks with all loop point and everything intact, some fixes to certain loops and more updates to come!
aikatsu! 3D in 2D now available to download:https://kitty2135.itch.io/aikatsu-3d-in-2d
how to add dlc
Simply put all the "Saturn" and "Custom" folders into Data\Soundtrack\
want to hear aikatsu songs while playing this game? now you CAN! aikatsu! 3D in 2D is now available to download: https://kitty2135.itch.io/aikatsu-3d-in-2d
hey sota i found this error with the collisions of those platforms while making an soundtrack for this game. it's in green grove zone act 1 if you want to check it:
That doesn't happen when playing normally.
I'll have to spend some time to figure out where I forgot a layer check to reach that area on the wrong surface level.
i was playing normally as reaching this part, after this i habe to backtrack a lil bit if i wanted to proceed normally
I'll patch it soon. Thanks!
a new aikatsu music pack for sonic 3D in 2D: coming soon
UPDATE: it's now finished. i will publish tomorrow
UPDATE 2: it's now published to enjoy this package while playing this awesome fangame! enjoy! https://kitty2135.itch.io/aikatsu-3d-in-2d
I FINALLY FIXED THE STORY INTRO MUSIC FOR THIS PACKAGE! https://kitty2135.itch.io/rayman-3-soundtrack-for-sonic-3d-in-2d
it's me or the final boss 1st phase seems soo easy in final fight? because it cost me nothing than the starting lasers and then only hit hin 1 time and done, is that a glitch or something?
Indeed it is, thanks for reporting!
Okay so a few issues:
Peelout is amazing
If You had plans to port in Android in some tool Would You do it???
As someone who finally beat this game as Sonic, all 7 chaos emeralds and all, I have some shit to say. I understand the desire to make what was once a somewhat obtuse and nonstandard Sonic game into something that felt like a traditional Genesis game. Nothing really wrong with that, fan demakes are cool and a concept this alone was solid. All of my issues come from how exactly all of this was done. I'll start with positives though, as some things done were genuinely pleasing.
+Emeralds are saved the second you complete the special stage
+Physics feel exactly as they should
+Sonic's repertoire is the complete combo of peel-out, instashield, and spin-dash
+The cutscenes are well-done
+Sonic Sonic can use shield abilities
+Act 1 Boss for Puppet Panic no longer uses Tails if you're in super form. That's really cool.
+Act 1 Boss for Puppet Panic disables your hitbox when you’re off screen and if an attack would hit you on your way up, it prevents you from rising back up until it’s over.
Okay here's my fucking gripes.
-Released in 2020, last update was 2022, somehow still no widescreen option? It's [current year] and this game's dickish enemy placement requires widescreen and intelligent camera movement in order to properly react to shit.
-As the difficulty is unforgiving, I don't think it's unthinkable to provide a fucking infinite lives option. The amount of times I fucking died to a boss, and had to replay Acts 1 & 2 to get another opportunity to fight said boss is fucking ridiculous. In that same vein...
-You wanted this to be a traditional version of Sonic 3D Blast, I get it, but even then your long-ass level designs do not lend well to a fucking 9:59 time limit, especially when combined with the lack of an infinite lives option. Holy fuck.
-I complemented the physics, but the i-frames are fucking fucked up. It is nowhere near the same amount of grace period as you got in the games you're trying to replicate.
-The Final Fight boss should have walls on the sides, you couldn't fall off and die in the real 3D Blast during this boss fight, you shouldn't be able to here, either.
-The extra boss fought as Super Sonic is superfluous and feels like it's there to just have one, rather than being an actual meaningful addition to the gameplay. It being a recolored boss from Pocket Adventure is also rather egregious, and I get where you were coming from with it, as you wanted this fangame to be a sort of link between Sonic 3&K and Sonic Adventure, but just straight up stealing sprites from other games is gross. On that fucking note
-Too many sprites and whatnot are just taken from other games, and it clashes real fucking hard. A lot of enemies aren't even designed to look like their counterparts in Sonic 3D Blast, it's just lazy recolors.
-Too many of the game’s bosses and environments are assets from other games mashed together. It lacks a real identity.
-The tube section at the end of Gene Gadget Act 1 is stolen level design is from Sonic 2 8-bit, specifically the end of Scrambled Egg Act 1.
-I'm sure you're fucking sick of hearing it, but regardless, your special stages fucking suck. Sonic controls like butter in a fucking frying pan, and you have no time to react to fucking anything. The only way you beat this shit is by replaying an act over and over and just memorizing where shit is. Having 3 times the rings in each section of the special stage does not balance out the shit, it just makes it more clear that you did not want to actually try and make something that was worth a damn.
-The post-credits scene using the same text as Sonic Adventure 2’s post-credits scene misses the point.
Not the nicest fucking review in the world, and I'm far from a professional reviewer whatever guy, but you fangame mostly pissed me off and I wanted to yell at you over the internet about it. Again, my biggest gripes are no reasonable way to deal with the difficulty other than replaying shit over and over again when you game over, and the lack of widescreen and intelligent camera shit.
Mostly seems like a major skill issue
There's having constructive criticism and then there's just complaining over every little thing and being a dick. You are the latter.
You know, if you were just respectful about it your criticism would probably have better reception.
Agree with everything said
Can you make it that you can play in the browser
Thanks for reading
Hello, Sotaknuck. Happy New Year!
For some reason the music in game always shut down some time later after playing. How to fix this?
Happy new year AP7897! I'm sorry, I never experienced this problem. I cannot replicate it so I am unable to provide a solution to it.
Seems it's own hardware problem of son's laptop then.
32d
Can you please label the latest upload with the platform it uses? I can’t download it in the itch.io client.
Hello! Apologies! I missed a click! It should be good to go now!
I would recommend taking a crash course in how the progression of game difficulty should properly be applied, because that was some of the most ridiculous boss attack patterns, right out the gate.
Also, as others have stated: I concur. Those Special Stages are horribly painful to play. Everything moves far too fast, and you have a split second to react to ANY Rings that appear on screen. The amount present within each Special Stage is not the factor.
Spikes everywhere, enemies appearing on screen immediately in your path hurting you before you even have a moment to react (and often with terrible-to-haphazard placement)
Some decent spritework here, and the levels at least feel somewhat like they belong in a proper 2D Sonic game, but the overall balance is borderline Kaizo levels of bulls---.
i dont know if its just my pc because its not a fancy gaming one but about 6-8 seconds into the game it freezes and dosent unfreez. it might just be a issue with me tho lol
bro you gotta fix them special stages , its painful to play through honestly