i'm editing an video related to this game were how to get al achievements, it will be a split to 2 parts the first one is done but it has to need some adjustments before publishing and the second one is still in progress
I've already completed all the achievements except for the last one (Amy's Achievement) and suddenly a huge trouble appeared. Every time I collect a Giant Ring, game freezes for about 15 seconds (regardless if I already have all the emeralds or not). Also identical freeze appears when I try to start a new game.
UPDATE: I had killed the application while frozen and lost saved data. Luckily I had a restore point from two days ago. It doesn't freeze anymore so now I can try to reproduce it...
UPDATE2: I tried to repeat the actions I took before the problem started and I managed to reproduce it. First I defeated the final boss with Amy (just the Final Fight from All Clear menu that is), then I went with her to the statue in Rusty Ruin where I was unable to complete the achievement (guess I have to complete the entire game once more, don't I?). After that I started a new game as Amy and that's when the first freeze occured.
Could you explain exactly what you do to trigger the transformation? I can't seem to have it activate when I'm on vents. Do you press more buttons at the same time?
nope, you need to transform exactly when you hit the fans triggers, this is hard to pull of but i did it accidentally when i was playing with tails, and it cancel's the super transformation, this will hapens when you transforming exactly when you hit the tubes triggers, it happened to me in older versions of the game
you need to be in the exact place when between the lock and unlock and press the up and down buttons at the same time, this happens with the achievements menu too
hello people, i'm working on a sonic rush adventure soundtrack for sonic 3D in 2D that obviously had an work in progress, most of the soundtrack is in the package but only some of the most soundtracks are ready, if you want to try it i will leave a google drive link to download this package (download here: https://drive.google.com/file/d/1GJYjw5DcEbaBRKktbOpXU-tYWWWjAKCQ/view), OH i forgotten that i finished another work of the soundtrack from this game because the 5th anniversary of my gaming channel that will be public in may 22, and the adventure one the next day after the release of the anniversary pack in may 23. so stay perky
I tried to transform into Super Sonic during this boss and he grabbed me during the transformation process and caused the emeralds to float there in addition to cancelling out the transformation.
i'm creating an aniversary custom music pack for this game for being 5 years of being in youtube and i will release it in may 21 2021, the day of the creation of my gaming channel, i finished but it will be some updates during this period
queres ser un tester en mi nuevo paquete de musica de este juegazo? esta terminado pero habran actualizaciones y se lanzara como metodo de aniversario de mi canal de youtube llamado kitty2135
te lo pregunto a ti para ver que quede todo en orden ademas si funcionan o no, tenes discord o algo para pasarte mi carpeta de soundtracks customizados para este juego? es como metodo de aniversario de mi canal de youtube
i don't quite understand the Machine independant Speed part. like, i make a shortcut of the game's exe. and then what. i tried it that way, and it didn't work for me really
the "destination" path? i don't know where that is whenever i make a shortcut on the game's exe thing. like i create a shortcut, and there's nothing of a "destination" path that allows me to do that. you got images or a video or something?
Hello, it should be "Target" for you, so you should make its path into "...blablabla\sonic3d2d 1.24.exe" /MIS1. The additional commands should stay out of the quote and separated by one space.
i will leave some of my ideas of what if looks like when starting this sonic fan project: 40 giant zones: 20 robotizized (like in kirby planet robobot when a giant alien machine touched the pop star and all the worlds has been robotizized) and 20 unrobotizized and the final zone like the final world of kirby planet robobot - 7 chaos emeralds and 7 super emeralds nights styled special stages with different themes in each special stages - 7 mania styled time stones special stages and 7 sol emeralds sonic 2 styled special stages: 28 special stages in total with 28 tracks for each special stages - a different type of encore mode for this sonic fan project and with 12 different playable characters: 6 from sonic and 6 from kira kira pretty cure a la mode with almost unique moveset for each character
on what engine game creator whould you recommend to create my firsth fangame and the most giant adventure ever with 14 zones 2 giant acts with hard bosses and some 3d sections (mostly the slide sections and plane sections) with the lost world styled special stages with bonus stages like circus and a epic adventure
Fusion + Sonic Worlds Delta (the one I used) is quite good and allows for an impressive level of customization if you want to invest time with it, but doesn't do 3D by itself.
There are newer sonic engines available but I'm not familiar enough with them, so I can't really provide recommendations. Jump to sonicfangameshq, they should be able to provide better suggestions.
ok, thanks but i will start as soonest i get an more powerfull computer to start this project. i want to create in-cave versions of tropical coast zone of sonic lost world to create some type of music effect like some mario games
as i said before i will wait to start this grand project of the sonic fangame community if i get an more powerfull and with more space computer to start it
lol. dude, you diudn't reinvent the wheel, you can't replicate sonic 3d blast in 2d - they are two totally diffeent styles of games ( for instance, you can barely jump in Sonic 3D blast, as it's an isometric puzzle game akin to captain toad, not speed, bopping enemies and bosses )
hello sotaknuck i found an odditie with the signpost of green grove zone act 1 it's seems that the camera is not blocked that it should be, it's only for green grove zone act 1
i can still climb with those walls even if i passed the level, it's an bug with the detection of the walls i checked and this happens in some levels, it only blocks the move if the signpost has stoppe moving, not the capsules
you should repair these goals for not softlocking the game if you climb in those walls if you're still moving in some moment the controls will lock and you cannot complete the level if you're still climbing
and there's more, first i did an spindash but accidentally pressed jump in the wrong time and this happened with the doors (for example the rusty ruin doors near the act 2 boss):
it will happen in other doors for sure but i dind't checked it, so you need to tweak the door open and the close so this will not happen anymore
in some type of bug? yes but the climbing in the walls doent's. you should let the movement active when a signpost is stopped spinning in some type of gamebreacking bug that you need to restart the game becauste of that it only works with knuckles or bluckles
It's a problem with the unlock of the boss camera and the lock with the signpost. If you get to the signpost too fast you may be able to trigger the lock of the camera before a second safety unlock I placed for the boss. I fixed it for 1.24
i've found these bugs during my playing time with tails, there are 3 i've found:
1: this bug let's you stay in the button from these capsules if you press it from the very edge of the button' this is not an problem, since you need to be at the very ledge of the button. to complete the act 2 (or act 1 if you're playing panic puppet zone) in every zone, you need to be a little bit centered to the button to free the flickies. this is a little glitch.
2: this is an collision error with the ground bumpers of this zone, to do this you need to jump and positioning in the right spot, this is more easier with tails or wechnia to trigger this glitch but it's doent's to be a gamebreacking bug or something, this is a little glitch too.
3: a visual glitch with the flashing colors with the bosses that make the hud a little bit messed up.
i've downloaded the shader pack for reshade, i've copied and pasted the shaders on the "Shaders" folder, i've installed reshade on your fangame, and started to experiment with the shaders, i've specifically downloaded the shader pack for the gtuv50 shader because i've used that shader in retroarch and it made really cool dithering effects, i've played sonic 2, and adjusted the setting of the shader a bit, and then i've played sonic 3 complete and i got really good dithering effects, (the elevator on launch base zone) i've was adjusting the gtuv50 shader for sonic 3d in 2d on reshade, and now i'll show a comparsion between the shader off and the shader on, you can really see the dithering effects your tv-like filter from version 1.21 does. edit: in "i've was adjusting the gtuv50 shader for sonic 3d in 2d on retroarch" i've did a typo, because it wasn't retroarch, it was reshade. i confused retroarch with reshade because both names are so similar to each other that i just confuse them.
hi sotaknuck do you tried my custom soundtrack? it's called the extra soundtrack and it's really good it only replaces some music to other soundtracks and fix those early loops from spring stadium zone
Hello Sotaknuck, I have played this incredible fangame and nothing is missing, everything is perfect but ... haven't you thought about making a box art of the game? Like other fangames, I'm not asking you to do it, it's just an idea, but if you do, Great, thanks.
It's a great idea, and I began sketching it...I have half an idea to print it to have a genesis box on my shelf! I'm never satisfied of the result though, and I get distracted by other things, like my mods for 3 AIR.
i've found some early loops between the soundtracks of spring stadium zone (these including act 1 and act 2 respectly) and i will publish my custom spundtrack with loop fixes of spring stadium zone and i will call it the extra soundtrack
After playing this incredible fangame throughout all the updates that the game receives, I have realized that something is missing from the original game. That's right, I mean the medals or emblems scattered around the level that granted "Continue" when the player took Game Over It would be nice to see that option in 2D
and you can put custom soundtrack from the custom folder thanks to the saturn soundtracks dlc, to put the saturn dlc you need to put in the soundtrack folder and the custom folder too, this is my custom soundtrack in this game XD
hello, you still updating the game? i want to remaster sonic 3d blast in widescreen with audio loops of all of the soundtrack except the invicibility and the speed shoes music of the saturn versions
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I've always wanted to do a concept like this. Good job!
this lags so much
but i like it
THIS GAME IS AWSOME
I Am Playing As Knuckles So Why This
it happened to me
Were you playing with wechnia before choosing him?
Nope
This Was My First Time I play This Game
Do you plan on Making a Mac Version of this game?
i'm editing an video related to this game were how to get al achievements, it will be a split to 2 parts the first one is done but it has to need some adjustments before publishing and the second one is still in progress
I've already completed all the achievements except for the last one (Amy's Achievement) and suddenly a huge trouble appeared. Every time I collect a Giant Ring, game freezes for about 15 seconds (regardless if I already have all the emeralds or not). Also identical freeze appears when I try to start a new game.
UPDATE: I had killed the application while frozen and lost saved data. Luckily I had a restore point from two days ago. It doesn't freeze anymore so now I can try to reproduce it...
UPDATE2: I tried to repeat the actions I took before the problem started and I managed to reproduce it. First I defeated the final boss with Amy (just the Final Fight from All Clear menu that is), then I went with her to the statue in Rusty Ruin where I was unable to complete the achievement (guess I have to complete the entire game once more, don't I?). After that I started a new game as Amy and that's when the first freeze occured.
I HATE THIS THE ARROWS DONT EVEN WORK
Did you set the controls properly?
If you need to reset them, just delete the file called "last" in the Data\Profiles folder.
did you see my comments? it has problem reports from this fangame
Yes, it is. Unfortunately sometimes Windows 10 or some Antiviruses still block it. You may have to set an exception to run the game.
well, this is not supposed to happen:
and this happens with fans and some tubes in the whole game
Could you explain exactly what you do to trigger the transformation? I can't seem to have it activate when I'm on vents. Do you press more buttons at the same time?
nope, you need to transform exactly when you hit the fans triggers, this is hard to pull of but i did it accidentally when i was playing with tails, and it cancel's the super transformation, this will hapens when you transforming exactly when you hit the tubes triggers, it happened to me in older versions of the game
ok, it means I need an additional check in the fans, thanks.
bitch u gotta choose
3D or 2D
u cant do both bitch
sonic latam si existe:
i found some glitches in the menus of achievements and the music menu:
another bug with those menus:
I'm sorry, but I can't replicate it...what do you do exactly to trigger it?
you need to be in the exact place when between the lock and unlock and press the up and down buttons at the same time, this happens with the achievements menu too
and there's a version where this happens but it going down
Ok, so I have to disable one direction if both are pressed. Thanks
hello people, i'm working on a sonic rush adventure soundtrack for sonic 3D in 2D that obviously had an work in progress, most of the soundtrack is in the package but only some of the most soundtracks are ready, if you want to try it i will leave a google drive link to download this package (download here: https://drive.google.com/file/d/1GJYjw5DcEbaBRKktbOpXU-tYWWWjAKCQ/view), OH i forgotten that i finished another work of the soundtrack from this game because the 5th anniversary of my gaming channel that will be public in may 22, and the adventure one the next day after the release of the anniversary pack in may 23. so stay perky
the page from the anniversary tracks for this game is still a work in progress but the tracks are completed, ho and the rush adventure tracks are completed (NEW UPDATE: https://drive.google.com/file/d/1On--WskVBqG3rvQXiPhqjL13mgrjlBDd/view)
https://kitty2135.itch.io/sonic-3d-in-2d-the-annyversary-tracks the page now have a download option to download the anniversary tracks for sonic 3D in 2D
I've just discovered two bugs with Knuckles' gliding:
1) He behaves weirdly when you glide into the ground.
2) When you land after gliding you can't initiate Spindash immediately.
To make things more interesting both of these things occur only when you glide using B or C, everything's normal when using A button.
It's probably related to the defaults of Sonic Worlds that use only A for gliding. I'll check it out, thanks!
Had an itch to play again and had something interesting happen.
https://clips.twitch.tv/SneakyReliableWrenVoteYea-tL5H2olU5jqllMZg
What!? How!? I have to look into it! Thanks once more!
can you add pro controller support? or at least a way to fix the game not detecting controllers
when i unlocked the shadow the game erased all my save and i lost all my progress
I'm playing this using porting kit on mac, and when I bind the start button the game crashes
You have a crash on input as vcrun6 is necessary for it to work...Unfortunately I do not have a Mac so I cannot help with it.
Can you use porting kit for vcrun6 as well?
I tried to transform into Super Sonic during this boss and he grabbed me during the transformation process and caused the emeralds to float there in addition to cancelling out the transformation.
Ouch, that's irritating...I have to disable collisions with him if you're transforming...thanks for reporting!
it happened to me in some places in the whole game
this will sounds really good with diamond dust
¡Es un juego perfecto! Jugué muchos fangames, pero este juego es hermoso que los demás. Hiciste el Sonic 4 original que todos queremos.
Terminé como cien veces.
Excelente trabajo Sotaknuck!
Thank you! And thank you for your new custom soundtrack (https://ferchoroger.itch.io/remastered-soundtrack-sonic-3d-in-2d) as well! I'll definitely make a new game and use it!
i'm creating an aniversary custom music pack for this game for being 5 years of being in youtube and i will release it in may 21 2021, the day of the creation of my gaming channel, i finished but it will be some updates during this period
queres ser un tester en mi nuevo paquete de musica de este juegazo? esta terminado pero habran actualizaciones y se lanzara como metodo de aniversario de mi canal de youtube llamado kitty2135
Le dices a Sotaknuck o a mi?
te lo pregunto a ti para ver que quede todo en orden ademas si funcionan o no, tenes discord o algo para pasarte mi carpeta de soundtracks customizados para este juego? es como metodo de aniversario de mi canal de youtube
i don't quite understand the Machine independant Speed part. like, i make a shortcut of the game's exe. and then what. i tried it that way, and it didn't work for me really
Hello, just use properties on the shortcut, and add /MIS1 after the "destination" path.
the "destination" path? i don't know where that is whenever i make a shortcut on the game's exe thing. like i create a shortcut, and there's nothing of a "destination" path that allows me to do that. you got images or a video or something?
Once you create the shortcut, access its properties. In its tabs there sould be a section with type, path, and destination
After the double quotes in the destination tab just put /MIS1
the closest i get with this is target type, location & just target. and i put that at the end of the exe stuff and it says it's not a valid path
Hello, it should be "Target" for you, so you should make its path into "...blablabla\sonic3d2d 1.24.exe" /MIS1. The additional commands should stay out of the quote and separated by one space.
i will leave some of my ideas of what if looks like when starting this sonic fan project: 40 giant zones: 20 robotizized (like in kirby planet robobot when a giant alien machine touched the pop star and all the worlds has been robotizized) and 20 unrobotizized and the final zone like the final world of kirby planet robobot - 7 chaos emeralds and 7 super emeralds nights styled special stages with different themes in each special stages - 7 mania styled time stones special stages and 7 sol emeralds sonic 2 styled special stages: 28 special stages in total with 28 tracks for each special stages - a different type of encore mode for this sonic fan project and with 12 different playable characters: 6 from sonic and 6 from kira kira pretty cure a la mode with almost unique moveset for each character
3 more achievements to recording and the second part on how to unlock all achievements to be starting with the edits:
on what engine game creator whould you recommend to create my firsth fangame and the most giant adventure ever with 14 zones 2 giant acts with hard bosses and some 3d sections (mostly the slide sections and plane sections) with the lost world styled special stages with bonus stages like circus and a epic adventure
That's not an obvious question...
Fusion + Sonic Worlds Delta (the one I used) is quite good and allows for an impressive level of customization if you want to invest time with it, but doesn't do 3D by itself.
There are newer sonic engines available but I'm not familiar enough with them, so I can't really provide recommendations. Jump to sonicfangameshq, they should be able to provide better suggestions.
ok, thanks but i will start as soonest i get an more powerfull computer to start this project. i want to create in-cave versions of tropical coast zone of sonic lost world to create some type of music effect like some mario games
and i will search some engines that can do 3d and create the most biggest sprites sheet ever for an fangame, it will be awesome
and with ui scaling effect for the zones to make an lost world vibe
this is an example: outside the caverns:
i've updated my custom soundtrack
i will use unreal engine with paper 2d for my biggest fangame project
as i said before i will wait to start this grand project of the sonic fangame community if i get an more powerfull and with more space computer to start it
If this is your first game, my suggestion is to start small.
yeah
a lot of text to just say " it's a sonic 3 hack "
lol. dude, you diudn't reinvent the wheel, you can't replicate sonic 3d blast in 2d - they are two totally diffeent styles of games ( for instance, you can barely jump in Sonic 3D blast, as it's an isometric puzzle game akin to captain toad, not speed, bopping enemies and bosses )
I wanted another 16-Bit Sonic Game.
umm I would like there to be a Mac version of the game because a have a Mac desktop I’ve tried crossover and anytime a set the controls it closes
I don't know how crossover works, but it is based on wine, so the crash on control setup may be for the same reason.
Try to install vcrun6...but honestly I don't know if crossover can install winetricks and make use of it.
you should check some tutorials on how to do it in youtube
hello sotaknuck i found an odditie with the signpost of green grove zone act 1 it's seems that the camera is not blocked that it should be, it's only for green grove zone act 1
and you can try my custom soundtrack called the extra soundtracks here: https://kitty2135.itch.io/sonic-3d-in-2d-the-extra-soundtracks-with-audio-loop-f... if you found an loop error advice me with an image and i will update it
why do you even passed this bug and not fix it, now you can fix it so this will never happen again
Hey there, nice find...which act and where in it did you find it?
if i remember it's from act 1 in tails and knuckles section if i know with this button that open the door near the button and you will find this
this is supposed to happen with these enemies? because that enemie had an awful collision detection with the walls
and it still works in the newer version of this fangame:
and i found an bug with silver sonic while i playing with knuckles:
To optimize the game and keep it fluid their collision is disabled when they are out of view, but I'll add more coding to prevent that.
i can still climb with those walls even if i passed the level, it's an bug with the detection of the walls i checked and this happens in some levels, it only blocks the move if the signpost has stoppe moving, not the capsules
You can climb the wall, because there is a wall...why should it be a bug?
you should repair these goals for not softlocking the game if you climb in those walls if you're still moving in some moment the controls will lock and you cannot complete the level if you're still climbing
Ok, so the problem is that you get stuck when control is removed if you're on the walls. Got it. I'll fix it for 1.24, thanks!
this happens in some levels if i know
and there's more, first i did an spindash but accidentally pressed jump in the wrong time and this happened with the doors (for example the rusty ruin doors near the act 2 boss):
it will happen in other doors for sure but i dind't checked it, so you need to tweak the door open and the close so this will not happen anymore
in some type of bug? yes but the climbing in the walls doent's. you should let the movement active when a signpost is stopped spinning in some type of gamebreacking bug that you need to restart the game becauste of that it only works with knuckles or bluckles
I'll be checking why the camera doesn't lock when the signpost is hit, thanks!
sometimes that odditie doen'ts works it must be some type of speed if you get to the signpost so fast the camera lock doent's work that it should be
you need to use any character if that odditie works
It's a problem with the unlock of the boss camera and the lock with the signpost. If you get to the signpost too fast you may be able to trigger the lock of the camera before a second safety unlock I placed for the boss.
I fixed it for 1.24
it's only for act 1 of green grove zone if i remember
you're welcome
i've found these bugs during my playing time with tails, there are 3 i've found:
1: this bug let's you stay in the button from these capsules if you press it from the very edge of the button' this is not an problem, since you need to be at the very ledge of the button. to complete the act 2 (or act 1 if you're playing panic puppet zone) in every zone, you need to be a little bit centered to the button to free the flickies. this is a little glitch.
2: this is an collision error with the ground bumpers of this zone, to do this you need to jump and positioning in the right spot, this is more easier with tails or wechnia to trigger this glitch but it's doent's to be a gamebreacking bug or something, this is a little glitch too.
3: a visual glitch with the flashing colors with the bosses that make the hud a little bit messed up.
Hi Sotaknuck, i've was searching for some tv-like filter for reshade, and i found this: https://github.com/luluco250/reshade-retroarch-shaders
i've downloaded the shader pack for reshade, i've copied and pasted the shaders on the "Shaders" folder, i've installed reshade on your fangame, and started to experiment with the shaders, i've specifically downloaded the shader pack for the gtuv50 shader because i've used that shader in retroarch and it made really cool dithering effects, i've played sonic 2, and adjusted the setting of the shader a bit, and then i've played sonic 3 complete and i got really good dithering effects, (the elevator on launch base zone) i've was adjusting the gtuv50 shader for sonic 3d in 2d on reshade, and now i'll show a comparsion between the shader off and the shader on, you can really see the dithering effects your tv-like filter from version 1.21 does. edit: in "i've was adjusting the gtuv50 shader for sonic 3d in 2d on retroarch" i've did a typo, because it wasn't retroarch, it was reshade. i confused retroarch with reshade because both names are so similar to each other that i just confuse them.
hello! do you tried my extra soundtrack published by me for this game?
no. don't tried it yet, but i've made my own custom soundtrack pack a while ago and it's really good.
i will try your custom soundtrack, all i need is to unzip the game again for not loosing my custom soundtrack
Or you could just temporarily rename your "Custom" folder
hi sotaknuck do you tried my custom soundtrack? it's called the extra soundtrack and it's really good it only replaces some music to other soundtracks and fix those early loops from spring stadium zone
https://kitty2135.itch.io/sonic-3d-in-2d-the-extra-soundtracks-with-audio-loop-f... this is my extra soundtrack, if you encounter problems with the custom soundtrack report it from my site project or report to sotaknuck
HOLY MOLLY I GOT 25 DOWNLOADS IN MY MUSIC PROJECT OF THIS FAMGAME XD
Hello Sotaknuck, I have played this incredible fangame and nothing is missing, everything is perfect but ... haven't you thought about making a box art of the game? Like other fangames, I'm not asking you to do it, it's just an idea, but if you do, Great, thanks.
It's a great idea, and I began sketching it...I have half an idea to print it to have a genesis box on my shelf! I'm never satisfied of the result though, and I get distracted by other things, like my mods for 3 AIR.
i've had an idea to create an fangame mith some music of sonic lost world
wait i got an idea: thundercloud acropolis as sandopolis act 2
espera hablas español?
i've found some early loops between the soundtracks of spring stadium zone (these including act 1 and act 2 respectly) and i will publish my custom spundtrack with loop fixes of spring stadium zone and i will call it the extra soundtrack
Hi sotaknuck
After playing this incredible fangame throughout all the updates that the game receives, I have realized that something is missing from the original game. That's right, I mean the medals or emblems scattered around the level that granted "Continue" when the player took Game Over It would be nice to see that option in 2D
why is this the only download option
if your antivirus is blocking the game put the files to restore and put it an a exception like avast
well, my avast move the application in the virus chest and i had to put an exception and restore those files to the location of the game you put in
antivirus detects fusion games like an virus but don't worry, this game is a safe game to enjoy from the beggining to the end
and you can put custom soundtrack from the custom folder thanks to the saturn soundtracks dlc, to put the saturn dlc you need to put in the soundtrack folder and the custom folder too, this is my custom soundtrack in this game XD
i don't have an antivirus
You should have both options available, I see them in the page as expected.
hello, you still updating the game? i want to remaster sonic 3d blast in widescreen with audio loops of all of the soundtrack except the invicibility and the speed shoes music of the saturn versions
when i clicked the top download button it downloads the saturn DLC
you can download in itch. io or in gamejolt in the web
it uninstall itself and i don't have an anti virus
it's windows itself to protect computers to unwanted programs or virus you need to put that archive to an exception to run this game XD
sorry i mean you need to put this game as an exception in windows defender if you're using windows 8.1 or later
or you can search an tutorial on how windows works