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(1 edit) (+1)

I think the best way to make this game significantly more enjoyable is to tone down some enemy spots. Some hits felt very cheap. I went up a ramp and ram into some spikes on the roof. That is very cheap for an attack. It makes things feel unfair. My speed was rewarded with a practically unavoidable hit, losing all of my rings. I think there are two perfect ways to avoid getting upset. Make invincibility frames last a second or two longer, and when you take damage only lose a certain number of rings. It's perfectly fine to make levels more difficult than the common type, but you should implement  attributes to make it not feel as aggravating... I'm not saying that this is god awful, like other reviews I've read. This is an awesome re-imagining of Sonic 3D Blast and I have genuine respect for its idea and the talent given to it. If this game had some polish and focus, I'm sure it will be a phenomenal game.

Pros

  • animation 
  • quality
  • sprites
  • music
  • some act layouts
  • bubble shields
  • MOST enemy placement
  • you get chaos emeralds from mini-bosses
  • game play consistency (the depictions of the levels stay faithful to the original Acts)

Cons

  • invincibility frames are too short.
  • Special Stages are unplayable for me (rings pass by way too fast)
  • SOME enemy placement and spikes
  • elemental bubbles give no effect to Tails and Knuckles (but that's honestly excusable, since S3&K had the same problem)
  • Small minor glitches (that I'm sure will get patched up on later updates)


All in all, I enjoy the game, I just hope some things get polished.

 7/10 for version 1.06.

Deleted 4 years ago

At the minute 0:49 there is a trampoline down. I hope I've helped

(3 edits)

Noahd, you're doing it wrong, you don't need to charge to the other side. You have to go slow and use the spring at the base the statue is pointing at 0:49.

Knuckles knows the way, and Dustin knows it too! XD

OK! lol I'm a fuggin idiot. i figured those bounce pads were for backtracking but I is an OOpSy!! Still think the level are just a tad over-saturated with enemies

I don't think there's too many enemies... as an example the normal path of Rusty Ruins Zone 2 from start to the boss has exactly 10 enemies, and there's 32 in total that you meet only if you explore the the entire level.

agreed with you here

Hey creator of you're reading this i would suggest changing the title from Sonic 3d in 2d to Sonic 2d blast cause people are gonna get confused what its based on

There is a rom hack that already uses that name. It would spark a lot more confusion.

(2 edits)

so i binded a controller to the game and then unplugged it when i was done. Got that? Okay. so i tried to play the game without the controller (because i don't have it on me) but it doesn't take inputs from my keyboard but is waiting for inputs from my controller

Edit: i stripped the game of the "last" and "save" file and it reset so Problem fixed? Oh yeah and i can't see shit in the special stage

"save" contains your progress in the game so you should not delete it.

"last" contains the controls profile you saved, so if you played with a controller, the game will think you still plan to play with a controller. At the moment you have 2 options, re-plug the controller or remove "last" like you did.

I have a problem from the get-go. i know i can play this game on the keyboard but my fingers quickly cramp on that style, so i try to remap the controller to my xbox one (for windows) controller and right after I map it, and it makes the continue chime, the game just no longer functions on controller or keyboard... I hope I am just missing something. can you help please?

(1 edit)

I'm not sure why remapping the xbox one controller (I don't own one to try) caused the procedure and all controls to block, but you can reset the mappings by accessing the Data\Profiles folder by removing the file called "last".

This way the game will reload the input screen when you start and you should be able to retry.

I ran some checks and found out a bug: If you immediately remap your controls during the first ever controls set up the controls menu freezes (it's a problem that doesn't happen if you come back to the mapping menu a second time from the title screen because a "last" profile file was already created) so this bug might be the reason of your problem.

thank you for your response! is there anyway to avoid this on my own or do you need to fix the bug?

Did you make an attempt to map your controller by deleting the "last" profile and trying again?

(1 edit)

yes, but when i delete "Last", I am back at where I started and it doesn't give me the option to map my controller until I map the keyboard, again, brings me back to square one. I just tried several times and nothing changed. maybe you should have a remapping options in the extras for the sake of pacing. this way you could have it automatically save the remapping even if the game freezes. you could just close the game and open it back up using the controller

You should be able to select the controller by clicking the arrows before pressing accept with the mouse.

The controls screen can also be accessed in the title screen by pressing up.

which version of directx do i need?

It runs on directX9 libraries. Any of the newer directX versions (11 for win 7 and 8 and 12 for win10) contain those libraries.

(+1)

One of the best sonic fangames I have played this year, boss fights are challenging and my favorite battle of the game is fighting all sonic mecha, I wish them good luck and i hope more people play this fangame :D, Here is a video against all the bosses without taking damage:

(+1)

Thank you for playing! I can see you mastered every single boss! Great work! Keep playing and unlock all of the extras!

<img src="https://img.itch.zone/aW1nLzM2NTYyOTYuanBn/original/snKsbQ.jpg">excuse me I have a glitch with the water s
it looks completely dark and doesn't allow me to move

The water is a DirectX controlled effect. Can you please verify if you have Microsoft DirectX properly installed in your computer?

Deleted 2 years ago

As for bonus levels, I already saw some guys on youtube nailing all of them with no problem, it just takes some practice I guess...

Deleted 2 years ago
(1 edit)

while I don't agree with a lot of what your review had said, I do very much agree with what you said with the special stages. 2D games should always be treated as if they introducing new fans to the franchise and should tread carefully with everything. especially special zones and stuff like that. it feels unjustified that the first special zone has spikes everywhere unlike every other depiction where the spike balls are a rarity in the first special stage. the rings passing animation is like they slow down upon approaching them which is not how a forward perspective looks. they slowly approach and then they get closer faster when you pass them. think about how you drive by signs. you can see them slowly get closer but when you are close to them they pass quickly. sure. its playable but that does not excuse it to be passable. not everyone grew up with the 2D games. not every sonic fan is a master at the 2D games. I just recently beated all of the 2D canonical games and I have been playing them since i was 2 years old "Gitting gud" is different for everyone. i happily will play the updated version of the game but i wont expect much of a different experience if the next update just fixes a few bugs instead of focuses on fixing main mechanics. I loved sonic 3D blast as a platformer game but hated it as a sonic game. That's why i downloaded this game expecting its focus to be on the speed aspect of sonic in the flicky island zones. so when im being told i NEED to be slow on certain levels i feel completely betrayed of what a sonic game is. I think this game will blow my mind if it could get a better vision behind it. but right now. it feels like the people who made the Forces 2D levels made this. don't get me wrong. this is Leaps beyond forces gameplay, but it has that same annoying disappointing aftertaste

Git gud.

(+1)

¡Hola! Encontré un error cuando entré en el área después del área de lava (lo siento, no sé los nombres) y cuando salí del ascensor, Shadow salió con el sprite Tails Tails (lo siento si es confuso xD) aquí una captura de pantalla del error
ps: use el traductor de google

     

Which Version are you using? This bug should have been solved since 1.04.

¿Qué versión está utilizando? Este error debería haberse resuelto desde v1.04.

oh ... I just realized that my version of the game is 1.00, sorry

The game not recognize my 360 joypad.

I know it is ask much bur, can you made a version to us record the game in cd to play in saturn or made a megadrive rom version?

Thank you!

It sounds like a dumb question, but can you have multiple save files? Like if I press New Game, does it erase my old progress? I want to try playing the game with a different character, but I don't want to risk losing my current progress and finding out the hard way.

Yes, it does erase it.

(1 edit)

If you start a new game the current game session is lost, but when you will unlock every extra your save file will become an "ALL CLEAR" save instead of a simple "CLEAR". An ALL CLEAR save will allow you to select any character and start from any level.

Ok. Thanks. I haven't beaten it yet.

Made a video

(1 edit) (+1)

Just saw it on youtube! Thank you for playing!

Enter on the keyboard unpauses the game. It's an unfortunate limitation of the pause action of Fusion 2.5.

EDIT: Version 1.07 solved this problem!

(1 edit)

the problem in special stages are the fast appear of rings you cant grab most of the rings and the bombs that makes horrible and the jump is like you jumping in brong timing and you touch the bonbs and lose rings (sorry for my bad english, i talk spanish)

Got stuck in this place today (gene gadget act 1). Couldn't get out...

I see, you managed to backtrack into a Knuckles only path. I'll put a control to prevent that from happening. Thank you.

Awesome!

(+3)

1.06 fixed this issue, thank you for reporting!

Sorry to bother you again being trying the 1.03 version and want to ask about two things.

As amy when getting squashed from above while on a barrel the "body" seems to stay on the screen instead of falling of like other sonic games and after landing a hit on spring stadium act 1 boss is it normal to be able to get hit by the boss/its weakpoint before it teleports away?

Ahaha! Wonderful! Those barrels are a bughive! Thank you for finding out!

You should be able to bounce on the boss without taking damage if you keep using the hammer, but it seems there is some collision issue. I'll look into it. Thank you for reporting!

When the door closed, Sonic got stuck xD
(1 edit) (-1)

Wow, this is quite strange! I'll see if I manage to replicate the problem and fix it for the next patch. Thank you for reporting!

EDIT: solved! It will be fixed with 1.05.

is that when I was closing the door I wanted to enter and I got stuck xD

Woow! How fast, thank you very much for making this game, it reminds me of my childhood ... it is excellent. I completed it 1 hour ago and I confess that it was not easy xD

If you break those rocks as super sonic and go trough them and continue you get stuck cause you can't reuse the elevator :(


Thank you for the notification, I'll put an unbreakable barrier in v1.05!

Hey this game is cool but is possible if you can make the game for 2 players? like Sonic and Tails, and sorry for my english im speak spanish

Just wondering, are there any plans to add more content, or is this it?( I already 100% the game btw)

Hello, thank you for playing and unlocking everything! At the moment I have no plans to add more things to the game and I consider it a completed project.

Or maybe sega genesys ROM format?

I am hoping for this too, I do not know if a saturn version it is possible, but will be awesome

A 3ds Port????? 🙏

Muchisimas gracias tio!! Ojala hubiese mas gente como tu que da su trabajo "gratis" a todos los fans de la saga SONIC. ¿ Podrias lanzarlo en un formato ROM que pudiera reproducir en el emulador de Sega Megadrive?

After trying it, the game is fine, but it lacks a lot of things and it has errors to try to continue playing.

-The game has no options or volume control.
-The music is so high that it distorts several notes.
-To exit the remote control test, press 3 seconds Start, which in many remote controls is to turn off the remote.
-If you press Start on the controller it pauses, but then you have to press Enter to return, what a strange thing.
-You have no resolution or anything, to enter Alt + Enter as in many games, to exit, Alt + F4, seriously.
-The second boss of Act 2, the ball moves so many times that it is very complex to dodge, unless you practice it a lot, if you die you have to start from Act 1, wrong. In the original Sonic, none is as demanding, with seeing the boss 2 or 3 times, you avoid it.

The Sonic are quite accessible games, you just have to look at the entire saga, including the Sonic Mania, which, in general, you spend on the first attempts. More complex is not more fun, what it does is keep fans away from it.

And other things…

Played through as amy today, was pretty interesting. Ended up finding another softlock though lol
https://clips.twitch.tv/GoodEphemeralBisonM4xHeh

Oh wow! Amy's hammer managed to touch the pipe activator inside the hub!

Thank you! I'll put a control to prevent that!

I am probably doing something wrong but should not the last hit on gene gadget act 2 boss give some recoil?i find myself falling most of the time after i deliver the last blow

Hello, I'll run a few tests and see if that behavior is caused by the angle the last blow is delivered with.

(+1)

The code that checked for the bump was deactivated when the boss reached 0 HP and before being applied to the player.

1.04 will address this issue. Thank you!

(+1)

Been playing your game for a while and I gotta say it's awesome so far! A neat demake if you wanna call that.

Might as well address something that I found myself as others haven't pointed out. If I pause during in-game cutscenes, there is a chance it'll softlock (or freeze in this case). It's fatal to the point I had to do a hard reset.


That's pretty much it. But other than that, this is pretty solid. :)

(1 edit) (+1)

Hi, first of all I want to congratulate you. This game is awesome! (And really hard).

I just would like to comment  a couple of issues that I found.

-In Gene Gadget Zone doors can kill you as they open.

-You can't jump if the character is pushing a wall or drifting.

Thank you for your attention and for this amazing game!!!

PS: The second issue occurs with the button C on the controller.

PS: How can I change the controller settings?

(1 edit)

Hello, Controls can be changed any time by accessing the "controls" submenu in the title screen. Just press UP when the "press start" text flashes.

Thanks!

Hello, I solved the issues with C button. They'll be addressed in 1.04. Thank you!

Thanks to you!

BTW: sometimes playing as Amy she has two tails O-o

Look:

(1 edit)

It's a variable related to the tails that sometimes doesn't want to stay clean. Other people reported it happened on Shadow and others as well. I fixed it yesterday in my build and it will be coming along with the 1.04. Thank you for reporting!

(+1)

Great game! Only criticisms I have are as follows:


* Add the ability to change the volume of the game. This game is way too loud at default.

* Add the ability to remap controls if you mess up the first time setting up the controls.

Hello, the volume can be adjusted through the windows audio option. Once changed every subsequent run will stay at lower volume.

Controls can be remapped anytime from the title screen. Just press up to bring up the controls option.

Dude :(

So so for me, like a slideshow.

I've got a similar "moving frozen slideshow" on some other Sonic Worlds game, but it was only on a menu, not on the exact game.

Yep, my PC is way old, but it should fit a 640x480 Sonic game.

It's Core 2 Duo

The problem should be with the engine, but I dunno how to even search for it. They've took an awesome unique name for an engine.

I will make any tests or whatever, If you'll try to figure out the problem. Thanks for a game, I will play it... somehow and some time later

Hello, can you try and see if your problem can be solved with the "Machine Independant Speed" option I added in the TROUBLESHOOTING section above?

Duuude! :))

I thought, if I had a "slideshow" problem in s3d2d!?

Obviously now everything is ok, and playing great.

Have a nice day

Hey! I am reasonably sure it was from the old Joypad1 extension that is now disabled. At any rate Enjoy the game!

(1 edit) (+2)

Ok so I stumbled with this fangame while navigating twitter and I wanted to comment about what I played so far.

After two stages, I have to say the game is nostalgic. It embodies the soul of classic 2D games and have translated the 3D blast levels amazingly. I enjoyed running around Green Grove and Rusty Ruin (even though there was times i couldn't walk for 5m before getting hit by a badnik or a trap), and i must kudos how you translated the infamous slope with trampolines. It gives the same vibes as the ones i got in Blast!

I have no complain for the bosses either for now. They are meant to get away with one live or two while figuring the pattern. 

The special stages, though...

Look, I know they are meant to be a challenge. The Super Sonic gameplay and extras are a reward after all, and they must taste like one. But my feeling while playing them... there is a spanish word for that feeling: encabronado (which mean a combination of angry and frustrated). 

Even with the tips provided on the comments (and yes I read the comments before starting to write) they become such a pain which leaves a feel of unfairness. Even the difficulty curve seems created to make you mad. In official Sonic games the 3 first emeralds can be obtainable in the first or second try of the very first run. I think these kind of level must feel like they are doable, to make you think "oh shoot i was so close i'm sure next time i will get the emerald", and that was not the case.

All in all, i'm decided to go forward and rediscover the stages and bosses within the game and i'll be waiting for any updates or new projects. Keep that work up!

-EDIT- the second special stage can be done in second try. Yes tips help, but still, just half more second of anticipation would be really useful

(+2)

This is a really great idea!  The overall presentation is great and the game seems to play pretty solid.   I've seen some people mention that Sonic feels weird/slow but I found him to feel pretty good.  The music is obviously good being ripped from Sonic3D Blast but it sounded like you may have had some slightly different remixes at certain points?   It's been a while since I played the original but if so, very cool.

I do have some criticisms though:

-The special stage is honestly horrible.  I would give it a 0/10.  It is basically unplayable.  Sonic handles HORRIBLY, and the rate a which rings and bombs appear to 'grow' as you approach them feels totally wrong.  I would personally recommend completely redoing the special stages and releasing an update with them.  Maybe simplify them a bit and make them more functionally/aesthetically similar to the Sonic3D Blast ones (which are already a derivative of the Sonic 2 ones)  rather than very poor quality clones of the Sonic 2 ones

- The Ring Item Box sound effect sounds weird, not sure why you changed it from the standard classic one.

-  Sonic 3D in 2D is kind of an awkward name, and implies this game would be more of a faithful recreation in 2D rather than a pretty separate idea loosely inspired on Sonic 3D blast.  I think not naming it 'Sonic2D Blast' was a missed opportunity :-(

- Obviously it's way too late to make a suggestion like this, but again I feel it was a bit of a missed opportunity to not focus on what really made Sonic 3D blast different than other Sonic games.  It wasn't just the isometric 3D perspective.. in fact in other regions it was even titled 'Flickies Island'.  It would have been cool to keep the concept of saving the Flickies and bringing them back to the warp ring as a gameplay mechanic.. maybe have more exploration based level design and remove the time limit and make it function almost similar to Toejam and Earl 2 panic on Funkotron where you need to find all the 'earthlings' and deliver them to the end of the level before moving on to the next Act.

Sorry if my criticism comes off harsh but overall I do want to say that you did a really great job and I only bother thinking this much about it and responding because I found your work inspiring!  I do hope you continue to improve this project, especially the special stages, and I look forward to any further work you decide to do similar to this.

(+1)

Hello, thanks for playing! Hope you enjoyed the ride, and the challenge!

- I have no plans to change the special stages. They have been made to be a bit challenging, but they're not as difficult as they seem. You earn the super form and with that you pretty much break every single boss in the game. It must be earned.

check other comments down below where i provide some suggestions on how to tackle them.

- The different sound of the ring item box was one of the stock sounds available withing sonic worlds. I enjoyed it as it sounded like "you got a bunch of rings at the same time!" so I kept it.

- A rom hack named "Sonic 2D Blast: Westside Island" already exists, I wanted to keep it different, and Sonic 3D in 2D , while weird still conveys the objective of the game, Sonic 3D with the 2D style of its predecessors.

- A think that a lot of people loathed in the original game was the flicky mechanic. I did one brief attempt at keeping it and I felt it doesn't work well in 2D. You have to slow the game down, limit enemy placement and make a lot of compromises with level design to not make it an infuriating experience.

An average stage would have 15 enemes in total sprawled through a map forcibly separated into 3 locked sections with 5 enemies. I felt it didn't work at all.


Keep playing! See if you can unlock all the extra characters!


(1 edit)

I agree with the OP here. Special stages are borderline unplayable - compared to Sonic 2, in which I can breeze through, meaning there has got to be some fundamental physics difference.  It can clearly be felt by anyone that has played Sonic 2 enough. I was kinda liking the game until I entered a giant ring.

I've watched some Youtube playthroughs and I'm not the only one having problems.

you can fix the special stages to be more playable and more challenging

(1 edit)

The hack that's called "Sonic 2D Blast: Westside Island" is just a hack of Sonic 2 and not a game itself. Besides, that hack isn't even that much Sonic 3D Blast as it's just still using original Sonic 2 stuff like the music for example. So it's ok to call this "Sonic 2D Blast" because Sonic 3D in 2D is much more 'Sonic 2D Blast' looking than the rom hack of Sonic 2 that uses that name. However, it's possible that you and other people didn't want to think about this awful game called "Sonic Blast" which does happens to be a 2D Sonic game that contains the name "Blast" in it.

To be honest the title of the game is a play on words, because it is Sonic 3D reimagined in 2D, so it literally is "Sonic 3D" in 2D, but at the same time sounds like an oxymoron with Sonic "3D in 2D". I just like it a lot more than "Sonic 2D Blast" anyway.

Yeah I can understand what you're saying because you want it to make it clear that this is the 2D rendition of Sonic 3D Blast.

(+2)

Could you make a Mac version please?

(2 edits) (+1)

This is awesome. I only did a quick rush through few levels just to test the game. Later I want to go back to those levels. Ok so there are couple spots that are really confusing and not sure which direction to go... There was a sign that pointed left in the correct direction but other spots have no signs to point to the correct direction and I was lost going through the same paths I already went. And there was a spot where it seemed like I could crush through the wall but it was raised up and couldn't crush it, it was just a dead end, so I had to travel the left direction some.

So what would be cool is like some kind of warp door ways or paths or something to fix the problem of the "oh I just fell down to the beginning of the level" and "which way am I supposed to go?". And more signs to let us know we are going in the correct direction. Levels are overly difficult to navigate and seems short.

Looks and sounds great. I had a little trouble with Sonic's momentum building up too slow, not sure if that is a frame rate glitch or what. Also the level design was a bit confusing. Here is my Gamedev Feedback for the first level:

Keep up the great work!

umm why is the game so slow on your system? I tested it on my system today 06/01/2020 and it plays good. I am just using some HP laptop I bought from the pawn shop for $200 and it has intel graphics.

I do not think its the performance of my machine as I can run most 3d games on it, its an 8 core 4ghz machine. I suspect it has to do with refresh rate?


(Thanks for subbing to my channel!)

Hello there, thanks for playing!

I'm sorry but I have no idea what could cause such a heavy slowdown with the game on your system. I am aware that Sonic World Delta can be event heavy, but I never experienced slowdowns in the first few levels like shown in the video.

Not sure what the glitch is either but if they physics calculations are tied to the frame rate then a different monitor refresh rate could cut the speed of the game down greatly. I'm not sure how things are set up in the code, but each frame should be calculating the changes in speed based on the time that passed from the last frame.

(3 edits)

I see. The entire engine is set to run at 60 frames, so I'd have an insane amount of work to adjust every single event in game, in every stage, to work with a delta in time from the previous game loop.


Can you try to make a link to the exe of the game, open the link properties and add the command /MIS1 in the destination field after the double quotes of the game path? The command will tell the game to run in "machine independant speed" mode, and maybe that can solve your problem.

It should look something like this:

"C:\BLAH BLAH BLAH\Sonic3D2d 1.02.exe" /MIS1

That fixed it thanks!

Awesome! Thank you for finding this issue. Despite the issue you faced we managed to find a workaround. Enjoy the game!

Muchisimas gracias tio!! Ojala lo pudiera ejecutar como una rom en mi emulador de Megadrive!!

VV looks a bit Hot Crater

(+1)

The truth is that the fangame seemed excellent to me all the levels you have their references to the original version and the art of each level and the transition of the same is very beautiful the only bad thing that I could notice is the high difficulty of the special stages which have not yet I have been able to pass and without a doubt the boss of panic puppet act 1 in which if he hits you it is almost impossible to grab rings and when he throws the drills it is very difficult to avoid the rest of the game I found it incredible especially the act 1 of gene gadget great job!! very good fangame sotaknuck!!

(+1)

Got a game over on the Panic Puppet Act 1 boss right now and took a break. The level design often has those awkward space-filling zig zags that can make it confusing to navigate but I love the effort you put in recreating mechanics and setpieces from 3D Blast into them. The boss fights are the game's strongest point; I had a ton of fun fighting the Gene Gadget 1 boss and was sad when the "other two" didn't come out to play right then.

Only thing I didn't like so far was the Special Stages. You've recreated the Sonic 2 half-pipe here but the controls just feel wrong.

Really, great work getting this finished!

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